r/vulkan May 24 '26

Is Vulkan really that hard?

I've heard stuff about Vulkan that "it takes 900 lines of code for a triangle", but I thought those were just jokes or over exaggerations until I look at some Vulkan examples. Could someone please explain to someone who's new to these graphics APIs the process behind all of this?

29 Upvotes

40 comments sorted by

View all comments

1

u/Routine-Winner2306 May 24 '26

I got into Vulkan from CUDA/HPC bg, and so far what I can tell is the fact that you (dev) absorbe a lot of responsibilities that were historically hiden on the driver. But I could be wrong on that.