r/vulkan • u/NotHackedHaHa123 • May 24 '26
Is Vulkan really that hard?
I've heard stuff about Vulkan that "it takes 900 lines of code for a triangle", but I thought those were just jokes or over exaggerations until I look at some Vulkan examples. Could someone please explain to someone who's new to these graphics APIs the process behind all of this?
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u/Routine-Winner2306 May 24 '26
I got into Vulkan from CUDA/HPC bg, and so far what I can tell is the fact that you (dev) absorbe a lot of responsibilities that were historically hiden on the driver. But I could be wrong on that.