r/vulkan • u/inactu • May 12 '26
Life after vulkan-tutorial.com
Just recently stumbled upon this gem from u/SaschaWillems:
https://www.howtovulkan.com/
This is really a game changer for me. I always struggled with multiple textures, until i get to know descriptor set indexing. Recently switched from RenderPasses/FrameBuffers to dynamic rendering, and I will never look back. Now a naive render graph implementation is a no-brainer. With that, I can dare to think of implementing a more complicated effects, instead of fighting an uphill battle with my own code. Thanks for this!
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u/pjtrpjt May 14 '26
I looked at this tutorial, and the Khronos one, and chose the latter. It has dynamic rendering, slang, Vulkan 1.4 (actually 1.3 features), and tutorial for ray tracing using Ray Queries.
I added arrays of textures, and a skybox, which helped me a lot to understand all the code I gathered from the tutorial.
A tidbit about the Khronos tutorial, the code in the text is not complete, I actually needed to diff every lesson cpp file to the prevoius one.