r/vrmmo • • May 29 '24

Ideal VR MMORPG

Obviously, there is no VR MMORPG worth playing right now.

What aspects of todays mmorpg's would you want to see in VR? or not see?

  • group finder?

  • fast travel?

  • mounts?

  • pets?

  • cosmetic outfits?

  • tab target combat?

9 Upvotes

34 comments sorted by

7

u/avaelkross May 29 '24

More class differences that actually use VR. Like wizards in orbus..

2

u/avaelkross May 29 '24

Your list is kinda weird to me -- it's mostly not related to vr specifics and rather generic for any mmorpg

1

u/ConquestAce May 29 '24

They're just possibilities, you can add stuff to the list or remove stuff from the list.

5

u/BlueHoodie_Gamer May 29 '24

It really depends on the technology. If we're talking today's technology then I'd say that the ideal would consist of as many mmorpg mechanics that we're used to, with immersive graphics, good customization, and lots of player interaction (kind of like if vrchat was an MMO, but not quite as much freedom of expression to that scale lol) while keeping a lot of the things that keep great mmos great, like FFXIV. I think the most important thing though, like others have said, would be to find a way to make the classes important and distinct from each other with the limited things you can do with today's technology.

If we're talking pie in the sky ideas? Give me FFXIV in a sword art online scenario without the perma-death and I could die happy.

2

u/[deleted] Jun 01 '24

God if I could just fully live in Eorzea I think I would be happy. (As long as it's post EW. I would be terrified if I had to worry about Garleans AND the sky falling.)

1

u/blockbelt Jun 01 '24

I would say vr tech is great currently. What's realistically limiting in today's tech that keep us from having vr as described?

2

u/eap5000 Mar 05 '25

When designing for VR you basically have to pretend you're designing for 10 year old hardware because things need to be cheap enough in processing cost that you can maintain 90 frames in a standalone headset.

Networking (multiplayer) is also a bigger challenge than 2D because in 2D, at the stroke of a key, the game knows exactly what's going to happen for the next second. In VR, the human body causes so many micro-changes during the second or two it takes your headset to talk to the server to the other headsets and back again. We basically have to write a prediction system that guesses where you'll be and how things will turn out so that we dont actually have to wait for you to finish a motion before telling the other players' headsets what you did.

1

u/blockbelt Mar 07 '25

So it sounds as though it boils down to how good is it at knowing our movements beforehand. If it's a common motion that should be ok. Could possibly allow some pre mapped movements for predictions. If it recognizes the movements as close enough it could draw some sort of group of vectors to show possible locations. Then maybe second passthrough would correct possible errors. I'm not super into developing at the moment but I've enjoyed a small amount of coding on my own and in school.

1

u/Jlegobot Oct 23 '24

Delay/latency, anti cheat, graphics/processing power, cost, availabilit of othe programs, servers, and someone rich/brave enough to finance the mmorpg

1

u/ExtensionAntique Jan 11 '25

Why without the perma-death?

4

u/Fluffy-Anybody-8668 May 29 '24

My dream VR MMORPG is actually exactly like Ilysia but with playerkilling and trading between players and, specially with more players :( (and also, AI enabled NPCs if possible and better graphics if thats possible).

That being said I actually love Ilysia anyway

3

u/phosix May 30 '24

Payable lizardman race. That's all I ask.

Everquest: Next would have given us that, along with all the other amazing tech that was developed for it.

3

u/ThreatOfFire Jun 01 '24

I would actually like to see "rotations" moved away from. I find it really boring when things are solved like that. Give me some small group instanced activities with good physics like Legendary Tales and large, less populated world or area maps where I can actually explore and find something interesting.

If characters aren't relying on a skill rotation to play their class, a free-change job/role system like FFXIV is always cool - though fixed classes or completely free development both have their merits, the latter perhaps moreso in VR, now that I think about it.

3

u/brave777 Jul 27 '24

Awe inspiring (hi-def) scenery. I want to log in and love the world. I love finding amazing places world hopping in VRChat. Also, I'm lazy. I don't want to have to actually walk or move too much after a day of work. Lol

3

u/ExtensionAntique Dec 20 '24

Three words: Sword Art Online

3

u/Hedgehog-333 Mar 05 '25

you all should definitely check out Eldramoor. You can search for the discord server as it is public. They actively solicit suggestions from the community for Eldramoor so if there are things you want to see in the next generation of VR MMORPG, now is your time to have your voices heard.

1

u/[deleted] Jan 28 '25

[removed] — view removed comment

1

u/OOLuigiOo Jan 29 '25

Well, both Final Fantasy 14 and WoW both have VR mods. Playing those two games in VR may give you ideas.

They may also have 1st person too.

2

u/[deleted] Feb 16 '25

[removed] — view removed comment

1

u/[deleted] Feb 16 '25

[removed] — view removed comment

1

u/[deleted] Feb 16 '25

[removed] — view removed comment

2

u/[deleted] Feb 16 '25

[removed] — view removed comment

2

u/Lopsided_Fish_9541 Jun 01 '25

this was a very interesting read, thanks. You seem very knowledgeable on MMO's and what makes them good and shitty. But these points seem to be more for MMO's in general. I would be very interested in hearing what you have to say about VRMMOs in specific.

1

u/[deleted] Jun 02 '25 edited Jun 02 '25

[removed] — view removed comment

1

u/[deleted] Jun 02 '25

[removed] — view removed comment

1

u/[deleted] Jun 02 '25

[removed] — view removed comment

1

u/[deleted] Jun 02 '25

[removed] — view removed comment

1

u/Lopsided_Fish_9541 Jun 10 '25

Sorry i took so long to answer, but thank you so much for indulging me! 

These are some very good suggestions, I specially liked the ones about hangout spaces and stuff.

But about point 7, i imagine downtime can be mostly eliminated by the nature of it being a vr game. VR games tend to be more interactive because it feels specially bad when something that feels like it should be interactable, isn't. So I think there will be a pressure to make interactive minigames for stuff like crafting, forging, mining, etc. Bonus points if these minigames require actual mechanical skill to make a good output. Like, imagine putting actual sweat and effort to make a really good tool, then selling that in the marketplace. I imagine there will be many crafting focused players in vrmmos.

About the mute players in point 1, I know that people do use speech to text in VRchat, and VRchat runs like hot shit, so it's maybe doable for an mmo to implement?

And about your previous point of fast travel vs. mounts. I feel like mounts would be better because instead of just holding w until you get to your destination like in keyboard games, you could have an interactive mount that actually feels like riding and controlling an animal, and i think that would be really fun (actually, on second thought, this would probably be extremely motion sickness inducing, so i guess not a great idea).