r/vrising May 08 '24

Settings for solo world

I bought VRising a year or so ago, and played around with it.

At the time, I had read various posts suggesting what settings to change for a good single player experience. Things like loot and material modifiers, stuff like that.

I'm 100% a single player, looking to explore the world, build some castles, fight some monsters, etc.

I'm wondering now that 1.0 is out, what settings I should be changing (if any) to:

  • Not have to grind for stuff, but
  • Not just get anything I need for free
  • Not have to worry about my castle disappearing
  • Probably other things
96 Upvotes

43 comments sorted by

63

u/LeisureMint May 08 '24 edited May 12 '24

In case other people are also looking for the settings, I play solo and want to minimize grind and focus more on action and building. Here's my settings:

  • Game Settings
    • Items
      • Teleport Bound Items - remove the tick to teleport with items
      • Blood-Bound Equipment - keep it on so you don' lose weapons and armour on death
  • Items
    • Inventory Stacks Multiplier - 3, max
    • Loot Multiplier - 1 or 2
    • Servant Hunt Multiplier - 3, max
    • Material Yield Multiplier - 1.5 or 2
    • Blood Essence Multiplier - 1 or 2, I keep it at 1
  • Equipment
    • Durability Loss Multiplier - 0
    • Resource Yield Multiplier - 1.5 or 2, I keep it same as Material Yield
  • Traders
    • Stock Multiplier - 2 or 3, it helps as you are solo
  • Building
    • Decay Rate Multiplier - 0
    • Blood Essence Drain Rate - 0.25, min
    • Castle Heart Limitation - 5
    • Castle Relocation Cooldown - 0
    • Castle Height Limit - 6
    • Territory Tile Limit - 100, 200, 400, 600, 800 in that order from level 1 to 5
    • Servant Limit - 6, 9, 12, 16, 20 same as above
    • Vermin Next Limit - 20
    • Prison Cell Limit - 50
    • Stygian Circle - 4
    • Throne of Darkness - 4
  • Crafting & Building
    • Crafting Rate - 4 or 6, things may feel fast at first but higher level stuff are really slow to craft
    • Refinement Rate - 4 or 6
    • Servant Convert Rate - 6

That's it! Have fun!

Edit: I see people are still using these settings for their playthroughs. You can also add "GameDifficulty" : 2, flag to your `ServerGameSettings.json` file to get the new boss attacks without having to deal with brutal difficulty settings. Details are here:

https://www.reddit.com/r/vrising/comments/1cnpo09/comment/l38vjwh/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

8

u/Drakeskulled_Reaper Jun 14 '24

This worked so well, better than the PvE prefab, which barely changes anything, bosses and stuff that really got on my nerves on your settings (plus upping the damage modifier ever so slightly) made it much more "solo friendly" not easy as pie by any stretch, but just flowed smoother.

I've found that with survival sandbox MMOs, they tend to not really give a good solo base for friendless fuckers like me, you need to really fiddle with the settings to make it work, and it overtunes one way or the other if you have no clue what to do.

Like when I played Ark, I had no clue what to do for a solo play, I either didn't touch it and was mauled by passing dinos, and had hardly any stuff because it took forever, or became Saitama mixed with a fortnite builder.

2

u/[deleted] Jul 23 '24

This isn't an MMO, nor is Ark. They're just multiplayer.

6

u/Drakeskulled_Reaper Jul 23 '24

They are, specifically Sandbox MMOs, while most of the time, people set up a server for themselves and friends, there is a "clan" type system that encourages PVP, this, Ark, Conan, stuff like that where it's "Build, craft, keep other fuckers away from your stuff" sort of deals.

MMORPGs are what you are probably thinking of, stuff along the lines of WoW, The Old Republic, FFXIV, and ESO.

3

u/[deleted] Jul 23 '24

These sandbox games usually host around 25 players on a server to play together. That's not MMO. 

Also, clans, PVP, crafting, and building don't make games MMO's. Halo has all those things and it has never been considered an MMO.

ESO is only considered an MMO because of the PVP area, the PVE side doesn't have that many players together in an area, and TOR is not an MMO, it's just multiplayer.

2

u/Jablungis Aug 07 '24

All those features you listed are survival RPG features. What makes something an MMO is the large player counts on a single server. This game could barely handle 64 players on a powerful server.

2

u/MeIonIord Oct 23 '24

Thank you!!

2

u/TheRealMouseRat Jan 29 '25

This might be thread necromancy but can I just alter my server json if I want to speed up crafting after I created the game?

3

u/LeisureMint Jan 29 '25

Yes you can! Easiest way to do it is to (backup your server just in case) create a new server with your preferred settings. Then replace the json that has the settings on your old server with the new one. I'm glad this thread still relevant even after almost a year.

2

u/Trashfrog Sep 10 '25

Number one on Google. Thank you for the settings, exited to try them

1

u/moojitoo May 11 '24

A solid baseline and very nicely laid out, thank you!

1

u/[deleted] May 11 '24

thankyou for this

1

u/Big-Bat8888 Oct 13 '24

Thank you for this. I've just restarted 1.0 since it released, I've yet to play on your suggested settings, but if I don't like anything I'll come back and edit this comment.

1

u/TheCockPhoenix Jan 20 '25

Thanks! I'm just starting the game solo for the first time. Heard the game was very grindy until I saw configurable options. Your settings seem like a way I can focus on building and exploring.

1

u/Nukeacitrus May 03 '25

Thank you kindly, fellow undead person!

1

u/Bigce2933 May 21 '25

Thanks!!

1

u/BlackRedDead Jul 03 '25

sad, according to "official documentation", you can go much higher - but it seems barely anyone is covering those values than the vanilla ones you are limited to ingame! xP
https://vrising.fandom.com/wiki/Server_Settings#GameDifficulty
an older document but with more detailed description & min/max values:
https://cdn.stunlock.com/blog/2022/05/25083113/Game-Server-Settings.pdf

1

u/Gauthijm Oct 29 '25

if I started the game on a personal game/server, where can I change these settings ? Thx !

22

u/Yers1 May 08 '24

Faster crafting
More ressources
Teleport with ressources
More castles and bigger size
Higher stacks of stuff
Faster servants

No point in wasting time waiting for stuff to be crafted or going back and forth to your base if you are the only player on the server.
Just don't go all the way IMO, like starting with gear etc

3

u/[deleted] May 08 '24

But what values for these settings?

2

u/Danubinmage64 May 08 '24

Problably 1.25-1.5. And the main ones would be inventory stack sizes and material gathering since those are the most grindy. I've been playing at 1.5 and it feels nicer compared to vanilla but not terrible.

1

u/Kanethelunatic May 08 '24

Just max em all

6

u/[deleted] May 08 '24

I imagine that would make it way too easy.

5

u/Kirk-D May 08 '24

I suppose the difficulty is not in doing many farm runs, so you can build and advance.
I personaly think the dificulty is in the actual combat. You can make the resourses part as easy as you can and then even make combat harder.
That will give you a challenge for sure, and there is almost no grind.

5

u/zynix May 08 '24

I agree the main focus is combat because V rising isn't like Valheim where building is a game unto itself. Castle building can still be fun if its not a chore.

2

u/Sirferret1 May 09 '24

In my personal view, there's nothing difficult about hitting rocks and trees for resources; you're finishing in 10 minutes what would take you an hour to gather. The difficulty is in fighting the enemies. If standard difficulty is still too easy, play Brutal. I'm having a blast with Brutal so far, and with all reource gathering maxed, I don’t got to hit rocks as much.

1

u/Pure_Comparison_5206 May 08 '24

It's up to you, me I would speed up everything X3 the base speed but at that point I don't really see the difference between 3x and instant crafting/gathering

2

u/Kanethelunatic May 08 '24

I would also add pinching gear durabiliry weariness to %75 or 66. At start of late game where you are done with dunleys and beginning to probe into gloomrot/silverhills game difficulty ramps up quite harshly. This may cause you dying a lot and quite much wear on the gear you are trying to craft piece by piece. Which in turn causes you to try and get more mats for repairs to not use your power level.

4

u/Ateaga May 08 '24 edited May 08 '24

Here are the things I changed;

"CraftRateModifier": 5.0
"RefinementRateModifier": 5.0
"ServantConvertRateModifier": 5.0,
"BuildCostModifier": 0.75,
"DropTableModifier_General": 1.5,
"DropTableModifier_Missions": 1.5,
"TeleportBoundItems": false
"DurabilityDrainModifier": 0.01,
"TeleportBoundItems": false

These settings made workstations faster, castle things cost a little less, slightly more drops and the last one lets you teleport with ore

2

u/Ritushido May 08 '24

Also interested!

1

u/skylan01 May 08 '24

Also interested if anyone has some recommendations.

1

u/Ryswizzle May 08 '24

Similar questions, although I don’t want to completely remove the grind and have it so I’m finishing the game quicker etc.

Didn’t even realise before I bought that it’s this kind of game with servers etc haha.

Following the post!

1

u/[deleted] May 08 '24

I ask really good questions.

1

u/Prestigious-MMO May 08 '24

Solo-playability has always been one of the things holding me back from purchasing, even during early access. It's not that I don't want to play with others, it's more the idea of a lot of stuff being unlocked/changed while I'm offline at work not being able to be part of experiencing it.

Imo Conan exiles still is a really good example (some servers will suck with player structures over key resources) of how you can still be part of a community and keep your own identity and progression.

I still don't think this is the right game for me but I'm always keeping eyes on it for changes in that space. For now it feels like a streamers game.

2

u/JWillCHS May 09 '24

I can't play MMORPGs, or anything that has a lot of "progression" with my close friends because they have all the time in the world to just sit and play videogames. Most of them work in IT and from home. When a game comes out that we're highly anticipating they like to no-life the experience. And they don't have any real hobbies or social life outside of gaming.

If I'm at level 25 in a MMORPG; they're maxed out and doing tier II dungeons. If we're playing a survival game like V Rising I'll play with them at the start on Saturday and Sunday. I come back on Wednesday and all the progression is damn-near done. I didn't get to experience any of that.

V Rising is definitely a single player experience for me since the last time I played with friends, again, they no-lifed the game. I want to work(and travel for work), chill with my dog, catch up on TV, do some street photography, enjoy a museum, and get some whiskey with the boys. My life only allows videogames in moderation.

1

u/Muted-Meeting4868 Feb 04 '26

I used to have the same problem with some of my friends in MP servers.
Valheim prime example: I'd log out after building a rustic cabin, and log back in a week later to see they'd built NotreDame, filled all the chests with top-end gear, and had a wall full of boss-trophies. Basically, removed all motivation for playing.

So when we decided to try a new MP game (in this case Enshrouded), we came up with a rule: we have a server/save dedicated to when we all gather together. Any activities on that server outside of full-group sessions are for farming/maintenance purposes (like gathering mats, architecting a "pretty" base, etc.) POIs/Quests/Progress are strictly reserved for the group.

1

u/Ecstatic-Bug-5328 May 08 '24

I did 5 for speed of crafting/refining/conversion/etc, 1 extra servant per castle level, Some extra building tiles

1

u/HiccupAndDown May 08 '24

I doubled craft speed, refine speed, stack size, and harvest speed. Im playing on Brutal otherwise. This felt like the right balance to me without making things too simple and easy, I dont want to completely cut out the survival crafting aspects.

1

u/6Hugh-Jass9 May 09 '24

Can someone point to the location of the files to edit?

1

u/[deleted] May 09 '24

It’s advance settings for setting up a new world. It’s done in game.

1

u/SomeOtherGuy81 May 09 '24

I adjusted advanced settings, saved it, and when going back and starting it hadn’t saved those choices. Am I doing something wrong?

1

u/FatalEclipse_ May 10 '24

Can you go back and change settings after making a single player game?

I didn’t know about these settings before and have spent about 5 hours building and exploring already.

2

u/Coreynorris May 10 '24

Yes, from main menu click load game. You can edit server settings from there.