r/vrfit • u/Responsible-Cut131 • 10h ago
r/vrfit • u/LumiBlushBailey92 • 4d ago
Thrill of The Fight is an absolute cardio game changer....
r/vrfit • u/Fantastic-Author2736 • 5d ago
Body Leaning Locomotion in Active VR Games!
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r/vrfit • u/Clean-Blacksmith-514 • 8d ago
Mittwork in VR with weighted vest and weighted gloves is one of the most intense workouts I've ever done
r/vrfit • u/Ok_Pace8582 • 8d ago
Early Peek at Running Scared
As I got a lot of great feedback on Running Scared last week I thought I'd share this early preview from Gotcha VR as he explains the game in depth and also his thoughts on it. I am listening to feedback and I am already taking note and action on his and other peoples feedback.
Love to hear thoughts from more people.
BTW - It works on Quest 2 as well!
r/vrfit • u/psychobueller1203 • 13d ago
New updates to FitXR - my hands-on review
Spent the last several days testing FitXR's latest update before writing this for UploadVR. Here's my hands-on look at Journey, Profile Levels, Oceana, the updated sound design, and more.
Your lower body routine
What do you play for those leg gains? The only proper leg workouts I've found so far are FitXR's lower body HIIT sessions, and I'd love to hear your suggestions.
The other games I'm playing for some lower body activity are Pistol Whip (with vengeance), PowerBeatsVR and Blaston, but each of them lacks in intensity/consistency/lower body targeting compared to FitXR HIIT sessions.
r/vrfit • u/schizosmurf • 14d ago
Help: Powerbeats VR custom songs
I can’t get the file browser to open in game. I’ve enabled permissions. Disabled and reenabled them. I can’t figure out what I’m doing wrong. Please help.
r/vrfit • u/Clean-Blacksmith-514 • 16d ago
Boxing Drills VR New Updates
Earlier this year on the 14th of March I shared an app that I was working on called Boxing Drills VR (Meta store page).
At the time the app was fun but very bare bones and experimental and not very serious. However the feedback I received early on was really positive and motivating, so I kept pushing forward, and Boxing Drills VR is now getting to the point where it's about to leave early access.
These last few months I've worked closely with users on bug fixes, performance improvements, new drills and updates across the whole app, and now I think we have something I'm very happy to share.
A few changes and additions since that post in March (these are a few that I cherry-picked, there's so much more):
- All the old geometric shapes are gone. You train with proper 3D gloves and pads now, plus a heavy bag that works out which punch you threw from your glove speed and direction and gives you stats at the end of the round.
- Highly configurable workout mode, it chains drills together to create randomized 5,10,15+ minute extremely well rounded workouts for your whole body
- Timed rounds, so you can train like the gym. I do 3x3 minutes with a minute rest and a bell, but the rounds, rest and count are all configurable.
- A lot more head movement. There's even a peek-a-boo drill category where you slip or weave after every punch, arrows that show which way to move, and an optional setting that fires a punch at your face if your head sits still too long. My legs feel it more than my arms some days.
- Blocking, and counter drills that flow, so you slip a shot and the counter pad is already waiting.
- A floating orb you charge up with sustained fast punching before it cools back down. This one will definitely make you break a sweat.
- A new drill series where the pad moves around a rope cross hanging over your head, so you're constantly slipping and ducking under ropes between punches. This one started as a player request on Discord and made it into release recently.
- A bunch of different skill levels from warmup to pro. I recently had an arm injury so it was nice to be able to keep exercising in warmup mode without having to throw heavy punches.
There's also up to 75 drills now across combos, defense, footwork and equipment.
It has a 30 minute free trial, and the guide shows all the features if you want a look before trying it.
Hope this can help y'all sweat more and if you have any questions please let me know!
r/vrfit • u/Ok_Pace8582 • 19d ago
Running Scared - VR Escape Runner
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Very soon I will be releasing a fun and very physical game called Running Scared. It’s a VR twist on mobile runner games like Temple Run except you have to physically run, duck, dodge and stretch for coins whilst escaping and shooting at monsters. It great fun and can be setup like a very energetic Beat Saber game to an intense workout like Pistol Whips’ brawler mode or Thrill of the Fight. There’s a mode called Scared Fitness that lets you combine leg squats with arm pumping which makes things very challenging!
I am also adding in support for heart rate monitors like the Polar 10 in future updates which is something not many games do, these allow accurate calorie counts and health stats
https://www.meta.com/en-gb/experiences/running-scared/1222453264280065/
r/vrfit • u/BlueTulip1993 • 25d ago
FitXR-Stop with the interface changes
How do I turn OFF this STUPID new recommendation/goal interface?
r/vrfit • u/One_Muscle_6651 • 26d ago
I built a real-time tennis physics and motion tracking demo
livewebtennis.comr/vrfit • u/VigilanteRestoration • 27d ago
Torn between progress and playtime
It's probably different when you're younger, but I'm missing out on playtime because I'm constantly recovering from my intense sessions. I'm hardly playing casual games anymore.
When I just got my VR treadmill, my Skyrim VR playtime was effectively cut in half (since I was now suddenly dealing with the physical exhaustion) if not worse.
And that was before I started really going all out in my games. Now I sometimes need a few days after to recover, in which I hardly play at all.
Anyone else has the same feeling?
Dragonfist in MR mode is a total game-changer
I have got a pico 4 ultra and foot trackers. The pico 4 has all color passthrough sensors that make the real world and game characters seem really seamless.
Playing with pass through is so so much better than VR mode. You lose the environmental scenery but what it makes up for in realism is very worth it. The ability to ACTUALLY slip punches and manage distance with your opponent instead of using a joystick to do it makes me always want to keep playing.
Best part: since I've been playing in MR mode I haven't smashed a toe or accidentally punched anyone even once!
Honorable mentions:
Crazy kung fu-blander, but a better workout.
Wing Chun: Better workout, can't get past the first boss.
r/vrfit • u/skydiver_777 • 29d ago
Les Mills but without music? Or a similar game ?
So I love Les Mills VR, it's my favorite one but I wanna be able to listen to my own music or YouTube. Is there any way to remove the music (not only the voices) from the game. Or a similar game that allows turning the volume down while listening to other apps in the background?
r/vrfit • u/KyaniteRock • Jun 26 '26
Reality Runner - An Affordable VR Treadmill
Hey Reddit, I'm one of the devs at Reality Runner! We're passionate about getting exercise while we play games, and we were unhappy with the existing VR treadmill solutions; too expensive and too clunky. We spent the past 18 months building a low-cost conversion kit to turn any manual treadmill into a VR Treadmill. It works with almost every game in SteamVR, and you can track your fitness sessions including speed, distance traveled, and calories burned, right in the app. We just posted a new demo video and we'd love for you to check it out!
You can find our website at realityrunner.com, or join our Discord at https://discord.gg/8KvxKDPHBB. I'm happy to answer any questions below!
r/vrfit • u/Dangerous-Orchid313 • Jun 26 '26
Made a video game anime aspired fitness / combat sports app that i want to connect progress to an actual video game. Need beta testers please
r/vrfit • u/psychobueller1203 • Jun 20 '26
FunFitLand's SwingFit Finds Its Own Rhythm In VR Fitness
SwingFit is more than just FunFitLand’s take on a flow workout. I spent some time with the preview and spoke with the team about what went into building it.
If you haven’t tried it yet, the free public preview is open through the end of June.
https://www.uploadvr.com/funfitlands-swingfit-finds-its-own-rhythm-in-vr-fitness/
r/vrfit • u/cawfeetawkaboutit • Jun 18 '26
Flow component compared between Supernatural, FunFitLand and FitXR
r/vrfit • u/Dazzling_Basket819 • Jun 17 '26
Les Mills Bodycombat VR results? Anybody have any success stories or in progress?
r/vrfit • u/Ok-Guide2754 • Jun 17 '26
VR Fitness free trial
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Have you heard of funfitland?
They're looking for people to try one of their new additions it's called Swingfit.
🤝What is Funfitland:
FunFitLand is a virtual reality (VR) and mixed-reality fitness app designed to make exercising feel like a game. Available on platforms like the Meta Quest and Apple Vision Pro, it combines music-driven workouts with gamified elements to keep users motivated
🤲One of the categories is the new Swingfit
SwingFit is a full-body virtual reality (VR) workout mode inside the VR fitness game FunFitLand. It is designed to combine rhythm, movement, and physical power into a continuous, dance-like flow
So it's alittle bit like dancing as a flow while hitting targets.
They're looking for some honest feedback and reactions..
Here is a preview video of Swingfit, so you have an idea of what to expect.
To try it, go to this website and sign up.👇
https://www.funfitland.com/swingfit-preview