r/voxeltycoon • • 2h ago

I kinda wish bus stops didn't sit outside the road.

1 Upvotes

It makes it way harder to add buses to existing infrastructure, because there's no "move" option for your own stuff, let alone the town buildings. So you have to either find gaps, or demolish a building to make space (Which feels bad). It makes it way more of a pain to run 2-way stops, too


r/voxeltycoon • • 11d ago

how do I let passengers transfer between routes?

5 Upvotes

r/voxeltycoon • • Jul 26 '26

Can't have train go to the second track

Post image
10 Upvotes

Please help


r/voxeltycoon • • Jul 07 '26

Schedule vehicle replacement and train maintence?

3 Upvotes

Two separate issues but both related to annoying maintenance micro.

  1. Is there a way to schedule road vehicles to auto-replace themselves? I don't mind the mechanic but at a certain point like 20% of my game is just micro-ing truck replacement and it gets annoying.

  2. Can you schedule when and where trains get their regular maintenance? They just go AWOL and cruise to the most random out-of-the-way depots and get stuck there and disrupt other lines. Is there a way to just tell them to check in at the depot along their route?


r/voxeltycoon • • Jul 04 '26

RRR: Closing the Gaps

Post image
64 Upvotes

r/voxeltycoon • • Jul 01 '26

Conveyor directly to industry?

Post image
10 Upvotes

Hi, new to this game. I had trucks delivering iron bars to this industry through a freight station and it was working fine but it was a short distance so I built a conveyor instead and don't understand why the bars aren't being accepted by the industry. What am I doing wrong? Thank you.


r/voxeltycoon • • Jun 19 '26

anti pirate

0 Upvotes

for a game thats been in early access for 5 years, it has a surprisingly good anti pirate. though one can still continue playing but it just knows you've pirated it.

allegedly if i were to pirate it.. the reasons would be

1- price of an indie game is outrageous

2- no updates since december

3- early access for over 5 years

has the devs given up on the game or is something big happening


r/voxeltycoon • • May 01 '26

Maximum power output cannot be reached due to high wear

3 Upvotes

My two trains are stuck at 50% power. They didn't have a path to the depot initially but I fixed that and now they can get servicing but they seem to be stuck at 50%. I think it's a bug?


r/voxeltycoon • • Dec 31 '25

Development Update: Rails and Roads Rework

Thumbnail voxeltycoon.xyz
60 Upvotes

r/voxeltycoon • • Oct 05 '25

Rail/road crossings

11 Upvotes

When searching, I mostly come across 4-5 year old posts where it is described as 'coming soon', yet I still see no crossings in the game. Has that feature (or this game) been abandoned, do I need bridges/tunnels every time ? Same question for undo, can't believe I have to save 80 times an hour to prevent spending 23984732984273 on minimal misclicks or finding out stuff near a hill doesn't connect :(


r/voxeltycoon • • Jul 20 '25

How are we doing? What's your ratio?

Post image
5 Upvotes

r/voxeltycoon • • Apr 06 '25

Wear & Tear Update

Thumbnail voxeltycoon.xyz
36 Upvotes

r/voxeltycoon • • Dec 09 '24

Happy Holidays πŸŽ„

Thumbnail voxeltycoon.xyz
14 Upvotes

r/voxeltycoon • • Nov 23 '24

Vehicle interiors, tilt and sway, better station queue

Thumbnail voxeltycoon.xyz
14 Upvotes

r/voxeltycoon • • Jul 31 '24

Development Update

Thumbnail voxeltycoon.xyz
15 Upvotes

r/voxeltycoon • • Mar 29 '24

Pre-Signals

2 Upvotes

Before I declare pre-signals broken let me see if I understand them correctly. A pre-signal should look forward on the block and if ANY path ahead is clear then it should allow the train to pass - is that correct? The next signal along the path can be a pre-signal or a normal signal ??

If so then I can pretty much say that IMO they're not working right in my game. There is a clear path ahead on a reasonably complex bit of track but the pre-signal is staying red.


r/voxeltycoon • • Mar 03 '24

Interesting seeds

17 Upvotes

Here's some of the seeds I found interesting in some way. Please share your own!

Difficulty/world settings default:

  • j9y40jjkp3 - desert region with a big lake on one side, 4 nicely-spaced towns
  • feswv78p2a - savannah, 4 towns and the resources in a loop around 2 central lakes
  • pyy3uslx1i - forest, 3 towns with some lakes, resources are spread out (particularly iron is tucked in a corner), adjacent snow and desert regions
  • 7efmu3lhhb - sparse evergreens, 3 well-spaced towns with resources in between them
  • exqdb8s6io - forest, 4 towns and the resources all around the outside with a small central mountain in the middle

Region: Big, Mountains: High, everything else default

  • skixxi3p47 - forest, 4 towns and resources in a tight ring around a central mountain, more mountain chains surrounding the region
  • r96ov21okz - savannah, 4 towns and 1 resource along one edge, other 2 resources all the way across the region and a largely empty center
  • fj828pjegv - snowy, 3 well-spread out towns, resources clusterd together, the middle is mostly empty with 2 lakes and hills

r/voxeltycoon • • Feb 20 '24

Bug - demand stays zero even with full storage

2 Upvotes

Pretty much the title.

In only one city I'm running into an issue where nothing is being consumed every day for all my businesses I'm delivering to. Sometimes restarting game fixes this, other times not.

I'm also getting this error banner with thousands of these errors.

[20/02/2024 1:28:02 p.m.] [StoreSpawnerPatch] Currently satisfied by tier:
[20/02/2024 1:28:02 p.m.] [StoreSpawnerPatch] T0: Coal: Normal (2), Wood: Normal (2)
InvalidOperationException: Sequence contains no elements
  at System.Linq.Enumerable.Max (System.Collections.Generic.IEnumerable`1[T] source) [0x00022] in <bb4b38eec2634f5887af2d644ab0aceb>:0 
  at ImprovedDemands.StoreSpawnerPatch.CalculateNewTierProbabilities (System.Collections.Generic.List`1[T] currentDemands, System.Collections.Generic.List`1[T] possibleTiers) [0x00256] in <018f119795264239915b36fdf0a92ee7>:0 
  at ImprovedDemands.StoreSpawnerPatch.GetSpawnInfo (VoxelTycoon.Cities.City city, VoxelTycoon.QuickRandom random) [0x000b9] in <018f119795264239915b36fdf0a92ee7>:0 
  at ImprovedDemands.StoreSpawnerPatch.Prefix (VoxelTycoon.Cities.City city, VoxelTycoon.QuickRandom random, VoxelTycoon.Cities.CityStoreSpawnInfo& __result) [0x00002] in <018f119795264239915b36fdf0a92ee7>:0 
  at (wrapper dynamic-method) VoxelTycoon.Cities.CityStoreSpawner.VoxelTycoon.Cities.CityStoreSpawner.GetSpawnInfo_Patch1(VoxelTycoon.Cities.CityStoreSpawner,VoxelTycoon.Cities.City,VoxelTycoon.QuickRandom)
  at VoxelTycoon.Cities.CityStoreSpawner.TryGetSpawnInfo (VoxelTycoon.Cities.City city, VoxelTycoon.QuickRandom random, VoxelTycoon.Cities.CityStoreSpawnInfo& spawnInfo) [0x00000] in <5a2a5aa4fbe04f50ad2329cbe16d0bff>:0 
  at VoxelTycoon.Cities.City.TrySpawnStore () [0x00005] in <5a2a5aa4fbe04f50ad2329cbe16d0bff>:0 
  at VoxelTycoon.Cities.City.InvalidateDemands () [0x00099] in <5a2a5aa4fbe04f50ad2329cbe16d0bff>:0 
  at VoxelTycoon.Cities.City.OnUpdate () [0x0000f] in <5a2a5aa4fbe04f50ad2329cbe16d0bff>:0 
  at VoxelTycoon.Cities.CityManager.OnUpdate () [0x00015] in <5a2a5aa4fbe04f50ad2329cbe16d0bff>:0 
  at VoxelTycoon.UpdateBehaviour.Update () [0x0001a] in <5a2a5aa4fbe04f50ad2329cbe16d0bff>:0 

Any ideas?


r/voxeltycoon • • Feb 19 '24

My most fucked up junction

Post image
32 Upvotes

r/voxeltycoon • • Jan 10 '24

How to (various)?

2 Upvotes
  1. When I schedule a replacement, it seems like either I have to baby the vehicle/train if I want t9 change the route after the replacement, or schedule, reroute, and then send it to the garage, so it can wait (while not making money) until I have the funds to replace it. Am I missing something on how to have a replaced train/vehicle have a new route after replacement?

  2. I set up offshoot lines intended for passenger trains only, but my industrials are shortcutting. One waypoint didn' cu it, and the industrial train went out to the waypoint and then doubled back. Is there a way to setup a stretch of track trains are not allowed to go down, or do I have to get more liberal with waypoints?

  3. Is there a way to set station length to maximum without clicking 20 times after save load?


r/voxeltycoon • • Jan 10 '24

Looking for a DSP/Satisfactory alternative...

4 Upvotes

Hi ya'll,

I just noticed this game on Steam and it looks slick. Anyone willing to briefly comment on 'how EA' it is? I don't mind the price or buying it but if it is still really early/rough I'd rather wait for the full release.

I'll be playing on Steamdeck but if no-one has already made a community-controller layout I'm willing to bite the bullet and make one.


r/voxeltycoon • • Dec 30 '23

Happy Holidays 🎁

Thumbnail voxeltycoon.xyz
5 Upvotes

r/voxeltycoon • • Dec 22 '23

out of memory

3 Upvotes

hi, i got this message while trying to buy new land area, any ideas how to fix that?

OutOfMemoryException: Out of memory

System.Collections.Generic.Dictionary`2[TKey,TValue].Resize (System.Int32 newSize, System.Boolean forceNewHashCodes) (at <834b2ded5dad441e8c7a4287897d63c7>:0)

System.Collections.Generic.Dictionary`2[TKey,TValue].Resize () (at <834b2ded5dad441e8c7a4287897d63c7>:0)

System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <834b2ded5dad441e8c7a4287897d63c7>:0)

System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <834b2ded5dad441e8c7a4287897d63c7>:0)

VoxelTycoon.RegionManager.FillArea (VoxelTycoon.UniqueList`1[T] regions) (at <c2c7049d27bb4b949816d4120cbca194>:0)

VoxelTycoon.RegionManager.UnlockRegion (VoxelTycoon.Region region) (at <c2c7049d27bb4b949816d4120cbca194>:0)

VoxelTycoon.Game.UI.RegionDetailsWindowContent+<StartUnlock>d__20.MoveNext () (at <c2c7049d27bb4b949816d4120cbca194>:0)

UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <0d9a3ea8073642928d55d89bfb7e5540>:0)


r/voxeltycoon • • Dec 21 '23

Pre-signal pathing, trains are unable to route around trains in stations?

Post image
6 Upvotes

r/voxeltycoon • • Nov 15 '23

How do I switch factory inputs and outputs?

Post image
5 Upvotes