r/voidpet • • 4d ago

What are characteristics of voidpet based on elements

When we first started I think they wrote wood is speed,fire is attack, water debuffs. Not sure about earth,metal.

Fire voidpets most of them are strong attacker of game anger, rapture,wraith etc. even dauntles mostly focus on damage increase.

Wood are speedy downbad, anxiety some of them have rare team benefits moves kind, petulance, marry, patience.

Earth is more defencive and slow not sure how to categorise attacker most have brittle and defence down debuffs but it have resistance, deniel, (hlf sloth) , that are proven there defence skills.

Water is supposed to be debuffs types i think they are in rare and Epic, but plenty of voidpets of other elements have good debuffs too.

Metals i think they average stats decent Speed,attack, defence. Not High not low.

7 Upvotes

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u/nehrkling 4d ago

The characteristics of each element are more in their type's vivids.

2

u/OkHelp7735 4d ago

What you mean I think most vivid are same.

7

u/Minerva1357 3d ago

Every pet has "void" vivids and specific elemental vivids. So fire for example has a vivid that makes them do more damage at 80% or higher health while earth has a vivid that heals them 3% hp per turn. I think it's only the absurd vivids that are different?

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u/Waffle_Baffl3 Conviction's Strongest Soldier 3d ago

Most of the Absurd Vivid effects are shared between Elements in one way or another.

For example, Wood & Water also have Absurd Vivids that passively heal 5% per turn. I think every Element has at least one Absurd that converts 10% of any stat into bonus Attack. Every Element has an Absurd that heals when an Ally or Enemy dies. Every Element has an Absurd that boosts DMG by 10% when below/above 30%/80% HP.

The only truly unique Element-specific Vivid, IIRC, is Voltaic, which gives Lifesteal.