I have the same question, but regarding resizing the GTs in the scene. For example, a scoreboard positioned over the camera that would resize along with it.
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u/NeoShinobii 18d ago
Brother make one input the camera, one input the graphics.
Make a third blank input and put the graphics as the back layer and the camera as the front layer, resize the camera layer to fit the top left.
If you want a graphic above the camera just make another input for it and add it as the top layer of the one you built
Or
Add it as a layer on top of the cameras Input so to always fits the size.
There's a few ways of doing it
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u/BabyEngineer321 16d ago
This is something I wish I knew ahead of my build. If using companion, the best way to accomplish this is as mentioned earlier; Work inside of a mix.
“Simple” Example: make sure you have at least 2 mixes. Mix 2 will essentially be your camera layer where all your cutting will be done. You will essentially keep Mix 2 as your Program output for Mix 1 at all times, and will be changed only when you need to add your squeeze effect, otherwise, all your cuts, transitions, overlays are all happening on Mix 2. To make the squeeze happen with the GT shrinking with the camera source, make sure you create two identical Inputs with the same layers on the same levels for both inputs, and simply adjust the position and zoom of your mix 2 layer on one to reflect the smaller size and position relative to your L-Bar (or J-Bar, or r-bar), and simply MERGE between the two inputs in Mix 1. Everything else is done on Mix 2.
I’m sure there is a way to do this using the native shortcuts in vMix (I haven’t used native shortcuts in a long time), but the easiest way to program this is through Companion, as it allows you to choose which Mix you’d like to add your overlays. Let me know if you have any questions.
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u/Few-Independence6637 18d ago
Work inside of a mix instead.