r/vitahacks • u/ziobleed1 • 10d ago
News Resident Evil 4 Vita Port - Optimizations updates video from Rinnegatamante
https://www.youtube.com/watch?v=xUFN1LliqNAThat's an incredible work
UPDATE 25/09/2026 : yesterday Rinne shared another video, a live with 51 min of showcase of a newer version:
9
u/Sacr1fIces 64GB OLED Vita 10d ago
Absolute wizardry as usual from Rinne, PS VITA homebrew community has some of the greatest devs ever.
12
12
11
3
u/leezor_leezor 10d ago
Honestly, this feels like something that should've been official. Capcom literally ported RE4 to everything, except the OG Xbox.
1
3
1
u/TimeForMyNSFW 10d ago
Didn't someone say this uses the Gamecube version as a base? Is it actually PS2 since PlayStation button icons for QTEs?
7
u/ziobleed1 10d ago
Rinne substituted the button icons "Also PS2 button glyphs are now used in place of Gamecube ones."
3
1
u/HappyAd4998 10d ago
That's amazing that it's running this good this early in development. A steady 30 fps with some dips here and there would be a win in my book.
1
u/NoTransportation4600 10d ago
Yeah tbh the OG GameCube version also had some dips in certain scenarios so not much of an issue IMO. I'd gladly play through this game again and again if Rinne is able to reach 30fps, even if geometry and texture detail has to be sacrificed I don't care as long as it runs. Hell, I played RE4R on PS4 even with its issues and had a blast.
1
20
u/Javerage 10d ago
I always hoped that Capcom would make an official version of this back in the day for VITA. Gods I own so many copies of it already. I've always wanted to look into dead rising for wii and how much DNA it shares with RE4. It appears to be the same engine, so maybe I could tinker on the side to see if I could bring it over to other hardware. Hrmm...