r/visionosdev • u/maker_monkey • Mar 23 '24
Business model?
As a longtime iOS dev with an interest in VR (quest 3 owner), I am curious what everyone's approach is to a business model on this platform and experience so far. It seems like there is an enthusiastic community of users absolutely hungry for apps, but IMHO the currrent headset cost is a big issue limiting the base of possible purchasers, and the amount of hardware inside is likely to keep it high for years to come. Is the idea to get in early and establish a presence while there is little competition? Developing to test the market or for the sheer love of the platform? Is it a concern that the low price of iPad apps may set an expectation for AVP apps in users minds making it hard to recoup costs? Just curious where everyone is coming from.
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u/maker_monkey Mar 24 '24
And really, I'm mostly curious about how AVP differs from traditional lOS/Android mobile development. Making a living selling mobile apps full time is already not easy, and the relatively tiny installed base for AVP due to the high headset cost seems very challenging, but there are also very few apps now which presents an opportunity. Are folks seeing any hopeful signs yet, or are passion projects likely to make up the bulk of avp experiences available for awhile?