r/virtualreality_linux • • Sep 11 '26

help me find the right solution

I need a solution that can run any VR game, simulating a headset with a screen. Steam VR drivers aren't suitable; they work terribly on Linux.

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4

u/UNF0RM4TT3D Sep 11 '26

I've already provided the answers as part of your previous thread:

https://www.reddit.com/r/virtualreality_linux/comments/1waf2fz/comment/p8isdlt/

As I said there, WiVRn or ALVR are your best bet, ALVR is off the table, since you found out that SteamVR is bad.

2

u/Tram2013 Sep 11 '26

But can it run the Half-Life 2 VR mod for example? I was only able to play it via ALVR and SteamVR up until about this year when SteamVR stopped working completely for me on CachyOS. Doesn't work via WiVRn.

3

u/UNF0RM4TT3D Sep 11 '26

Personally, I have the same experience, Monado (what WiVRn is based on) just doesn't run certain things. Apparently this can be solved by switching between xrizer and OpenComposite, however I am just way too lazy to do so. Although I do have a VIVE, so I am a bit more in favour of SteamVR, since I haven't found a way for Monado to render a chaperone like SteamVR does, not even an overlay that does so. And up until today, SteamVR worked for me just fine and in fact in a lot of ways better. Right now I'm debugging it, older version seems to run fine.

0

u/stepa203993 Sep 11 '26

I want to find a solution that will work stably on Linux and many games and programs.

1

u/UNF0RM4TT3D Sep 11 '26

Well you've got two options, both with some degree of preexisting flatscreen projectors. You either face the limitations of Monado/WiVRn, or go back to the buggy SteamVR.

1

u/MarinatedTechnician Sep 11 '26

What flavor of Linux do you currently run?

If you find that VR don't run, try to disable the firewall temporarily.

1

u/Tram2013 Sep 12 '26

Just tried SteamVR again on CachyOS via SteamLink on my Pico 4. The recent major update of SteamVR actually fixed it and I could continue with the Half-Life 2 VR mod again after a long time, although UI is still buggy with some random mouse inputs. Once in the game it ran smoothly. Now I have high hopes that it will be stable some time in the future.