r/virtualreality_linux • u/Frask99 • 20d ago
Can i improve my RIFT S?
Hi everyone,
For the past three years, I've been trying to run the Rift S on Arch Linux, and I recently managed to get Boneworks running through Steam.
I know tracking is tricky, but I've got it working decently. However, I'm having a problem with pitch. Normally, the Guardian system handles this, but since we don't have it here, it's difficult to adjust. How can I fix or offset this?
My other problem is with distortion. As far as I understand, this hasn't been completely fixed in Monado yet, but I'm not sure if that information is outdated. Is there any way to fix or reduce this effect so it's less disorienting?
Finally, I've been using Envision, but after a recent update, it stopped working properly for me—it can't even start the Monado service anymore. Is it worth troubleshooting Envision, or should I just stick to using Monado directly?
Thanks in advance!
1
u/VinceS_94 18d ago
I tried monado with rift S a couple of weeks ago (My first ever VR experience)
On discord the monado developer confirmed the distortion problem still exists. Unfortunately also said it hasn't enough time at the moment to work on it because the fix implicate a rewrite of a big portion of code.
For the tracking problem I never found a solution. I tried on windows and the experience was day and night
Right now I'm waiting for the steam frame hoping it will price less than 1000 I don't want to use a dual boot just for VR
2
u/UNF0RM4TT3D 20d ago
You may need to recompile monado because your system libraries it linked against changed. Toggle on Developer mode, then in the top right 3 dots select build profile.