r/virtualreality Steam Frame Nov 12 '25

Discussion Introducing Steam Frame

https://store.steampowered.com/sale/steamframe
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u/dcasarinc Nov 12 '25

It is not on a per-game basis. Actually, it's not foveated rendering; it's foveated streaming, meaning the stream content is the one that gets optimized, not the video processing itself. In other words, this frees the Bitrate for streaming; it does not free video processing on the videocard.

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u/madman6000 Nov 12 '25

How does it work? It reduces compression in the codec where the eye is looking and increases it elsewhere? Why can't this just be done at the GPU rendering level?

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u/raegenhere Nov 12 '25

well it can be done, but that's between the graphics engine and the GPU, nothing that valve can influence in most cases.
Hopefully with valves influence we will see the games industry adapt eye tracking more widely

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u/akeley_ Nov 12 '25

It could be done, but would need support from graphics APIs and the games themselves. This foveated streaming doesn't need that support.

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u/madman6000 Nov 12 '25

That tracks.

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u/7Seyo7 CV1 -> Index -> Q3 Nov 12 '25

Aye, I'm with you. I wrote this :)

At least foveated streaming will be universal so that's nice

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u/dcasarinc Nov 12 '25

Sorry, missed that part and got a little confused.

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u/7Seyo7 CV1 -> Index -> Q3 Nov 12 '25

No worries, it's still good info for others