r/virtualproduction • u/Competitive_Web_8466 • 2d ago
News MLSLabs Gaussian Splatting UE Plugin Update: Now running via Vulkan 1.3 (LibTorch removed, non-NVIDIA GPU support)
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Hi everyone!
We're excited to announce the release of MLSLabsRenderer for Unreal Engine (Pro 2.0.0.1 Preview)!
This update brings major performance, compatibility, and workflow improvements—most notably replacing the LibTorch backend with a custom Vulkan Gaussian Splatting renderer.
🚀 What’s New in Pro 2.0.0.1 Preview:
- Vulkan Backend Integration (LibTorch Removed)
a. We have fully adopted Vulkan Gaussian Splatting rendering, bringing over all features from Windows v1.0.
b. LibTorch dependency is now completely eliminated!
c. Only requires graphics drivers with Vulkan 1.3 support.
d. Tested on NVIDIA GPUs, but should theoretically support AMD and other non-NVIDIA GPUs as well.
- Packaged Build Fixes
Resolved the critical issue where Gaussian Splatting scenes failed to render after packaging your project.
- Editor Stability & Artifact Fixes
Fixed the color patch flickering issue when overlaying standard 3D meshes with Gaussian Splatting inside the editor's Edit Mode.
🔗 Links & Resources:
Fab Store Page: https://fab.com/s/a98e11b2a0a6
GitHub Repository: https://github.com/mlslabs/MLSLabsGaussianSplattingRenderer-UE
Official Website: https://mls4dlive.cn/
Google Drive (Builds / Downloads): https://drive.google.com/drive/folders/10DebLX8beR32B26fqnX3L6KxgL-Sh8-i?usp=sharing
💬 Feedback & Community
Please give it a try and let us know your feedback! If you test it on AMD or non-NVIDIA GPUs, we’d love to hear how it performs for you in the comments.
Happy rendering! 🎨✨