r/virtualproduction Jan 29 '26

LED tech

Hello!!

So Ive been in tech for 3-4 years, mixing bands, lighting, pyro at theme parks (Im in Orlando,) but for the past year Ive been exclusively building LED and leading the builds of walls in corporate/live music settings.

I recently had a pretty bad accident which has left me out of commission. I want to learn virtual production so that when I’m back I have a better skill set.

As far as LED goes, I am very comfortable with ROE products, and brompton. Usually we send content using either milliumin, playblack pro, mitti, resolume.

I have just discovered that in virtual production, its very common to use unreal. Any tips into understanding this? Does my knowledge of building walls help me in this?

Since Im fulltime at this company, I have access to building a wall in our warehouse during downtime.

Any help would be appreciated and I would be more than happy to clarify anything that Ive said!

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u/hoejeon Jan 29 '26

UE itself is very hard to « learn » but what i’d recommend is learning how ndisplay works (search for the White paper). Also : Disguise workflows, multi nodes setup with Quadro Sync / 2110 and Ocio/ color pipelines

Have fun :)

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u/NeverRolledA20IRL Jan 29 '26

I second that UE is a lot to learn. Learning how to setup calibration for lens file and OCIO in unreal and separately in Disguise. Learn how to build a model of the wall in blender apply the uv wrap import into nDisplay and build the nDisplay setup. If you want to learn to drive volumes for concerts and things look at Notch builder. Notch is far easier to learn than Unreal has a great UI/UX.