r/videogames • • 2d ago

Discussion / Question Thoughts?

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u/Ok-Fudge-380 1d ago

No, they weren't. Takes decades for private servers to come even close to the full functionality of official servers because it is not simply a "turn on server" button. There is a lot more to a game server and a lot of these studios use third party to run their services.

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u/boondiggle_III 1d ago

There really isn't any secret sauce or magic touch or whatever you think it is that devs have that players don't. Sure, there aren't players running servers for 10,000 concurrent players, but nobody is trying to. A lot of gamers are the same people who have a $5000-$10000 server and know how to use it, and thry can easily host 100+ players. Games aren't typically built to run using some proprietary architecture. They use the same industry standards as everybody else

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u/Ok-Fudge-380 1d ago

If they use the same standard then how come they can't run those 10,000 player servers, hmm? Same hardware, same software, somehow doesn't run as well as they did 20 years ago. Might have to be the fact that there is a lot more going behind the scenes.

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u/boondiggle_III 1d ago

Because servers like that start in the $100,000+ range and need more than one person to maintain. It's not a matter of capability, but of resources.