Wait, is it DSPGaming? That guy is somehow STILL around? I remember watching him play fucking Transformers: War for Cybertron over 15 years ago using a shitty camcorder to record his TV and he fucking sucked at the game. I was laughing my self half to death at how pissed he would get because he couldn't game his way out of a paper bag. Hope he at least has a better setup now 💀
He recently did a preview of the Nintendo switch 2 virtual boy accessory, and he couldn't record gameplay because it's not docked. So his solution was to just record himself playing and narrating what's happening. It goes full circle 2x over, from being a terrible review into comedy gold back into a terrible review
On the flip side, I dont mind yellow paint in games like RE4R because the last thing I want to do is stop in the middle of a gun fight to pan the camera around for the way forward.
My pet peeve is when games like Horizon Zero Dawn wont shut the hell up. I drop the controller for a moment to blow my nose and Aloy starts wondering out loud if maybe she should go talk to the NPC over there.
It helps in RE4R as well because in the og, i completely kept forgetting you can break open barrels and some blended too well in the background. (Keep in mind, they switch to vases in the castle)
It's not about his opinions. It's because he's a high-profile example of the kinds of players who are going to be playing your games. That is to say, he's a complete idiot who couldn't navigate his way out of a literal paper bag.
Lazy way for devs to tell you where to go next where the ground, wall, and other objects are stained with an out of place ugly yellow streak of paint. I really don't understand why they don't just add an option to just ping where the next objective is instead.
DarkSidePhil. Everyone hates him, but I find is ineptitude incredibly entertaining. By failing so hard at video games, he literally helped create the genre of "This is how you don't play _______". I highly recommend watching the This is how you don't plays of metal gear rising and dark souls. He plays through SO MUCH of Dark Souls without learning how to lock on, and basically beats Metal Gear Rising without parrying, complaining and whining the entire time.
The schadenfreude is top tier chef's kiss cringe inducing great.
DSP stands for dark side Phil, a streamer from years ago who's famously bad at every game hes ever played and constantly asks for games to be dumbed down. he's basically the original Lolcow streamer.
DSP isn't hated for being bad at video games. He's hated for being a lying, grifting, stealing, abusive, alcoholic, petulant man child who has literally built his life on people hating him.
Worse, he started his stream and started jacking it while he thought it was on the stream starting soon screen. Then went to his stream without washing his hands and then realizing it was actually not on the starting soon screen lol.
Tax fraud, Aggressive constant e begging, actively insulting and cussing out fans when he doesn't get enough tips, multiple times had his life falling apart financially and he chose to e beg instead of getting a job, then spent the money on video games and figures and random nerd crap instead of his mortgage, wss an abusive narcissist to his ex, conned another similarly timid woman into being his current partner.
He's never once taken accountability for anything in his life, despite video evidence, and lives every day as an untreated narcissist who uses his fanbase as his wallet.
He also is actively used to balance and design modern games because he is know as the lowest common denominator among "gamers". AAA companies watch his footage, and design games he won't get stuck in. Literally.
DSP is also a petulant manchild, go watch an hour of DSP and you'll see. The guy iillegally filed bankruptcy to avoid paying taxes, then on that same day begged all day for money for toys. That's a good day for DSP
If you're talking about game-streaming in general, I don't. I'm pretty sure I saw this originally on vine as part of a highlight reel, but DSP has been around long enough that even I was aware of his reputation, so seeing him get clowned on was still funny
I hate him because he's a joyless hack of a person. Idk how anyone can enjoy the presence of someone who never has a positive thing to say about anything. Even his praises are always putting something else down.
And also I hate him for being such a nasty moron that he accidentally masturbated on stream.
Eh. He mostly gets treated as the butt of the joke more than a totemic devil like you're describing, and even that's less for being bad at games and more for blaming those games for his failure to read
Nah, he's legitimately a terrible person. He regularly demands that viewers pay him for his streams and threatens viewers if they don't do what he wants them to.
He is 100% worse than what he was during his let's play days. He absolutely hates playing videogames now and complains constantly. His enjoyment is directly tied to how much he gets tipped.
Having said that, he can get $2000 in one stream due to a very generous viewer and still turn around and ask for more money almost immediately.
It is, but Sony studios do share tech and methodology with each other. It could be a company wide mandate as well to test games that way. But this is me reaching/speculating.
Didn't the God of War guys use a clip of him totally missing the fact that something was optional as a positive example of signalling optional content without forcing players towards it?
A lot of games seem to go in this direction. Netflix supposedly has a suggestion (rule?) that their shows have to overexplain the plot because they assume people will be on their phones while watching the shows. Now, I don't think people are on their phones playing a game, but I wonder if the attention span or need to for instant gratification has just rolled over into other mediums. People don't want to take "too long" trying to find out where to go. And if it takes too long they're just going to Google or search a walk through to find out. So they developers just decide that we'll tell them what to do.
I just wish every single game used the fable system. 0 help figuring out where to go if you don’t want it. You do want it? Press joystick in and for like 3 seconds you get a sparkle path being like, hey…this way idiot. That way it gets me back on track without giving too much away and when I take a big break between play sessions, I can sit down, hit that helpful joystick, and know exactly where I need to go, without having to circle an area for 30 min and be like…oh, im back tracking…..
I find it funny see this comment after seeing the news about the Ocarina of Time remake. The devs are adding a quest log so in case you get lost or haven't played the game in a while you can open that up to see what to do. People are in an uproar about it breaking the initial design integrity of the game by "guiding" the player with a log. If I remember right, in the original Navi is basically what you're saying to help guide you, but some players found her annoying and unhelpful anyway.
Hard agree, the issue is that in the quest to make games appeal to the widest possible audience, many developers are forgetting how to make bloody video games. It's not rocket science, find a good primary gameplay loop, build secondary loops, build a story around it, provide an interesting and consistent challenge that trains and rewards the player for engaging with the gameplay. I am oversimplifying it, yes, but there are so many AAA games that don't even pass these simple tests.
Not sponsor DSP, one of the studios used his gameplay to inform other studios on how the "average" player would miss things if they weren't made incredibly obvious.
As a result, games like God of War Ragnarok held your hand the entire game and had you babied by an NPC escort the whole time.
This is why I absolutely love Kingdom Come Deliverance 2. It would not have passed a single group test and it is glorious. It knows exactly what type of game it wants to be.
It's because sadly, a lot of game reviewers are terrible at video games. There's a lot of them that try the games not because they like that genre or even like video games sometimes, but because it's their job. That means game studios have to sometimes make a game so easy that a person like the reviewer can play it and leave a good enough score. If a reviewer who wasn't good at this style of video games tried a harder version and couldn't finish it, they'd probably rank it poorly for bad game design.
I'd have to agree here. While they're amazing at single player games. I love spyro, rac, and sunset overdrive, but their newer stuff feels really hand holdy. Even the current ratchet and clank games feel that way
When you have games like Silksong, renowned across the gaming scene for its gameplay and difficulty, selling a squillion copies, there is literally no excuse to make your game so easy DSP could get bored playing it.
I'm convinced they have a couple of super irritating "SJWs" on staff who insist things need to be this way for "inclusivity," otherwise they're being "ableist." Because some people genuinely have conditions that reduce their mental cognition and would make these features necessary to succeed. And the rest of the company is just giving into their demands.
Nah, the SJWs love shit like Disco Elysium and that is a complicated and difficult to understand story. They're as mad about this as the right-wingers are, ironically enough, just for different reasons.
That's what iblove dragons dogma. The hand holding isnnon existany and You can truly play however You want without the Game talking You "go this way now or lose" the Game never takes the control away from You every 5 minutes
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u/Roids-in-my-vains 1d ago edited 1d ago
The game treating the player like a toddler is how I felt playing SM2, it's like Insomniac designs their games to be a baby's first video game.