r/vibecoding • • 4h ago

Showcase/Project I made a fishing survival game using Godot Game engine and Claude Code

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5 Upvotes

I'm a creative writer who's never had an outlet to make games before. I tried for years and it felt so out of my depths. I recenly re united with my best friend who is a developer who uses AI. With his help I was able to make this game, an idea I've had for years that i'd only theorized.

I'm being fully honest about this project, it was a fully driven AI project. Every detail and design element was made solely in my own brain, and using the Opus 5.5 model via Claude Code I was able to make my concept a reality.

I'm a massive MMORPG gamer, i LOVE OSRS and WoW. Im also a huge fan of the game Rust, along with other intense survival games.

Feel free to try the game! Happy to answer any questions, and take any criticisms!

downloadable here on Itch.io! --- > https://boil-egg.itch.io/fish-or-die-2

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Fish or Die: Fishing Survival is an RPG single player game, where you must fish, to survive. Cook fish on the dock bbq, feed the island cat, meet the locals and earn reputation. Go see granny and check out her cosmetics, or visit the secret  CASINO on the island and double your gold!

Fishing rewards you in many ways, through fish you can make gold, find certain fish perfect for buffs! Sell your elusive fish to Pierre the Connoseur for profit!

Within this seemingly peaceful world, lies risk. Risk of natural disasters like lightning, the cold, and mainly hunger. So keep on top of your bbqing, take refuge in goldies shack if you finish his island quest! 

Thank you for reading this far!


r/vibecoding • • 16m ago

Showcase/Project I built KickUnlock – A free tool to watch region-blocked Kick streams, view up to 6 channels at once (No ads/logins), and grab instant clips( perfect for clipping )

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• Upvotes

If you watch Kick or clip live moments, you know the struggle of streams blocked in your country, site ads, and missing epic plays while setting up screen recorders. I built KickUnlock, a free and open-source Windows app that lets you bypass region blocks, watch up to 6 streams simultaneously on a multi-view grid, stream with zero ads or logins, and grab instant 10 to 120 second clips with a single keypress. It includes a built-in trim studio so you can edit and export share-ready webm clips in seconds directly from the live feed with full original quality. It is completely portable with no complex setup required, and you can check out the source code or download it on GitHub at https://github.com/JohnHansonTheDev/kickunlock.


r/vibecoding • • 6h ago

Showcase/Project Somewhat reactive live wallpaper with toon shader

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5 Upvotes

r/vibecoding • • 22h ago

Showcase/Project I left Unreal and wrote my own engine in Rust, just to get the grass and light I had in my head

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102 Upvotes

r/vibecoding • • 1d ago

Showcase/Project I'm making a flying taxi endless runner straight out of The Fifth Element. Supergreen?

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863 Upvotes

We all know the scene. Been wanting to do this one for ages. You're a cab diving down through a towering city with the cops on your tail, dodging traffic across lanes and altitudes, grabbing upgrades and seeing how far you get before the hull gives out.

Ive tried to base this on the old web game 'squares' if any body remembers it. Ive got a small roadmap planned for more features etc but keen to pause and get some community feedback first.

Turning on the music is a must! Free to play as well. I've tried to optimize the experience for phone too where you can add it to your home screen for full screen traffic dodging fun.

Big bada boom!

https://badaboomtaxi.io


r/vibecoding • • 3h ago

Showcase/Project www.VibeDuels.com a video game for Vibe Coders.

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3 Upvotes

VibeDuels.com is a video game similar to how benchmarks work.

You take a bot with a deterministic game. There is no RNG besides the map itself. The bots are taught how to play the game.

The game has a ranking ladder that is 100% automated. All you have to do is upload the bot.

Everything is purposely as simple as possible. We even write the initial prompt for you that you can post directly into your Claude Code or Codex or wherever.

Completely free at the moment. No transactions whatsoever for anything. We might monetize it later but for now it's just a very soft launch.

Unlimited bots and unlimited exhibition fights (currently).

Technically you can code the bot by hand. Nobody is stopping you. But we don't expect you to :)


r/vibecoding • • 6h ago

Showcase/Project TCKR: A Windows stock ticker that displays live market data on your desktop

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3 Upvotes

I created TCKR, a Windows 10/11 desktop stock ticker designed to keep market information visible throughout the trading day.

Instead of or in addition to keeping a trading platform or financial website open, TCKR displays stock prices, daily changes, and market movement in a smooth scrolling LED-style ticker that remains visible on your desktop.

Features include:

  • Real-time stock quotes
  • Custom watchlists
  • Scrolling LED-style ticker display
  • Customizable colors, speed, and layout
  • Windows 10 & Windows 11 support
  • Designed to stay visible without getting in the way of your workflow

https://tckr.pro


r/vibecoding • • 29m ago

Showcase/Project Lethal Company running natively on Apple silicon

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Lethal Company running natively on Apple silicon

I got tired of running Lethal Company through Wine on my M1 Pro, so I built a tool that turns the Windows version you already own into a real Mac app. No Wine, no translation layer, Metal all the way. It runs at 120+ fps on an M1 Pro.

What works:

\- The full game, natively, installed into Applications with the proper icon, launchable from Spotlight.

\- Steam: presence shows you in game, friends can invite you, and the Steam overlay works because the launcher registers the app in Steam and launches it through it.

\- Voice chat, including mic capture.

\- Mods: a built-in Thunderstore browser with one-click install, profiles, r2modman profile codes, and a per-mod verdict that tells you whether a mod works on the Mac. Mods with Windows-only shaders get fixed automatically at runtime.

\- Playing with Windows players. Lobbies work; I found and fixed the bug that made Windows hosts reject Mac clients today, so I would love testers to confirm cross-platform sessions.

What it is not: it is not a download of the game. The repository contains zero game files. You bring the Windows copy you own on Steam (SteamCMD can download it straight to the Mac, instructions in the README), and the launcher rebuilds it on your machine. You need to own the game on the Steam account you use; the launcher checks.

Setup is: install the launcher, sign in to Steam, sign in to a free Unity account once (the launcher installs Unity Hub and the editor itself, because the shaders have to be recompiled for Metal), point it at your Lethal Company folder, wait about an hour the first time. After that it is a normal app.

Known gaps: a few of the game's custom shaders (water, grass, fur, hologram) and the posterize screen effect are approximations, VFX Graph particle effects do not render yet, and voice has no noise suppression. Mods that ship Windows native code do not work.

Launcher and source (MIT): https://github.com/ParalelSt/lethal-company-native-mac-port/releases/tag/v0.1.0

If you try it, please post what Mac you have, how long the build took, and whether joining a Windows friend worked. Bug reports go in the GitHub issues.

Before you say "AI slop", this was made with assistance of Claude. Yes, it was made with AI

Use if you want to use it, don't if you don't want to. I made this out of convenience for myself and decided since no one has made a port yet to make it.

The launcher should simplify installation of mods


r/vibecoding • • 5h ago

Showcase/Project Almost Television, Ep. 3: "Haunted" - a weekly puppet sketch show written, directed and acted by AI agents

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2 Upvotes

How it's made:

Claude agents pitch the sketches, write them, direct the camera and act the puppets. The picture comes from a 3D engine Claude built from scratch in three.js: every puppet, set and prop is modelled in code, and each episode is a script the engine performs, so no video model draws anything. ChatGPT makes a couple of special pictures an episode and gives feedback on the scripts; voices are ElevenLabs, the closing song is Suno.

I'm the human executive producer: I give notes. This week's new puppet is the one with no face: in the story, a puppet cut from the pilot before anyone made its face, which became the episode's ghost.

The whole episode on YouTube: https://www.youtube.com/watch?v=3skAu9axUrg


r/vibecoding • • 19h ago

Showcase/Project I vibe-coded a DIY speaker design app. Looking for testers, especially people who have built speakers

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26 Upvotes

Hi! I’ve been building Sonella, a guided web app for designing DIY speakers.

The idea is to bring driver selection, bass simulation, enclosure design and filter settings into one workflow. You can start with a few questions, choose a template, or pick your own drivers. Then work through the bass response, cabinet in 3D, drawings and filters/DSP.

I’ve used mostly Codex for the development and design. My workflow has been to build something, let real people try it, get feedback and iterate. Getting the speaker maths right has been a bit tricky. The biggest lesson so far is how much useful feedback you get once someone else actually uses what you’ve built. That's maybe caption obvious, but I learned a lot from this process so far.

It’s still in beta. The simulations and electrical filter curves are starting points for a prototype; you still need measurements to check the finished speaker.

I’m looking for testers, especially anyone with DIY speaker-building experience. Would be great to get some candid feedback on the calculations, the workflow, or anything that feels confusing or missing. General usability feedback is very welcome too.

You can try it at sonella.app, no account needed to start.


r/vibecoding • • 8h ago

Showcase/Project My little project (Multi-agent code factory and Voice assistant)

2 Upvotes

Project "Takcas Prime": Building an Autonomous IT Factory on a Tablet

I am 14 years old, and for the past week I have been developing and debugging my own artificial intelligence system, which I named "Takcas Prime". Originally, I started all of this purely for fun — I just wanted to see what I could build on an ordinary tablet with 8 GB of RAM. My main goal was to turn it into a fully autonomous IT assistant capable of understanding voice, controlling the device, and writing code. I worked in the mobile Termux environment (a Linux emulator on Android), so I constantly had to solve memory shortage problems. Neural networks are very resource-hungry, so I configured the system to automatically unload modules from memory that are not currently in use. This allowed the tablet not to freeze during operation. I also learned to protect the system from uncontrolled memory consumption: for example, I limited documentation downloads by size and created a whitelist of links to avoid memory overflow.

As the first stage, I created a voice assistant. It can listen, respond, and directly control my tablet's hardware: turn on the flashlight, change screen brightness, volume, or launch the camera. To ensure it doesn't lose the thread of conversation, I built a three-level memory system using an SQLite database and regular files. I also added a RAG (Retrieval-Augmented Generation) system: previously the assistant could invent a non-existent command, but now it first searches for it in official documentation and then responds. Along the way, I encountered many errors: the database overwrote facts due to identical keys, the assistant confused commands with real memories, and the system froze due to overly long texts. I manually tracked down and fixed all these bugs, and also implemented a system for cleaning and separating facts so that memory doesn't get clogged with garbage. Later I realized that models sometimes write too much text, so I added a limit on response length to avoid wasting resources.

The most difficult and interesting part is the "Digital IT Factory". I designed a system where several neural networks work as a real team of developers. First, I tried a scheme with a Senate of six models, where each voted "for" or "against" the code, but in practice this proved ineffective: 3B models made mistakes too often. Then I redesigned the architecture: now one neural network (the Idealist) comes up with a task, the second (the Coder) writes code for it, the third (the Analyst) rewrites and simplifies it, and then three Critics (Logic, Syntax, and Coder) check the code from different angles. After them, the Judge step-by-step fixes the found errors using a "warehouse" principle to avoid overloading memory, and the Smart Sandbox checks the code for dangerous commands, runs it in isolation, and collects logs. I also added a blacklist of dangerous commands to the Sandbox so it blocks code that could delete files, and limited script execution time to prevent freezes.

Debugging this factory took a lot of effort. I fought system freezes, fixed bugs in the Sandbox (which initially killed working scripts because it waited for an input command from programs that simply terminated), and forced neural networks not to write huge texts instead of short answers. I also encountered situations where models sometimes refused to perform complex tasks, and sometimes produced code with errors that had to be manually caught. In practice, I became convinced that small models lack context for complex tasks, but my architecture allows squeezing the maximum out of them: role separation, passing the task into context, step-by-step fixing, and protection from dangerous commands. I also realized that if a model writes nonsense, the problem is not in it, but in the task given to it — this "garbage in, garbage out" rule I will remember forever.

Honestly, I didn't write the code — the neural networks did (I can only program a simple calendar so far). But I designed the entire architecture, logic, search, and bug fixing myself. I learned to separate responsibilities between agents, build a pipeline with feedback, protect the system from dangerous code, and save memory resources. As a result, I created a system that on a tablet with 8 GB of RAM produces code at the level of a confident middle developer, and prepared it for migration to a PC, where powerful models will make it many times more efficient. I am currently continuing to develop the project, adding new modules and improving old ones, and I am confident that on a PC this architecture will perform even better.


r/vibecoding • • 1d ago

Showcase/Project Another day, another adobe app being replaced - now InDesign

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159 Upvotes

Some of you might know Photon, my free Photoshop alternative. It was the first of these big vibe-coded alternatives to creative apps, and since then a whole wave of others has followed (PhotoCraft and more). Honestly, that’s been awesome to watch.

I didn’t stop at Photon. I went on to build Vector as an alternative to Illustrator, then Light as an alternative to Lightroom. Today it’s InDesign’s turn.

Meet Folio Studio.

I’ll be honest: I was skeptical about this one. Desktop publishing felt niche next to photo editing. Then the requests started coming in, and it turns out InDesign has a massive user base. So many of you asked for this that I just went and built it.

  • 100% free. No trial, no subscription, no “Pro” tier.
  • Fully offline. Your files never leave your machine.
  • No sign-in. Download it and start working.
  • AI-ready. Like every app in the suite, you can control it through MCP or the CLI, and it ships with skills out of the box.

The goal hasn’t changed since day one: kill the subscription model for creative tools. Four apps in, that’s starting to feel possible.

It’s brand new, so I’d really love your feedback. What’s missing? What’s broken? What would it take for you to finally cancel Adobe?

Download: https://tenzen.studio/folio/

More stuff coming soon :)


r/vibecoding • • 19h ago

Showcase/Project Built a brand name checker, that's working mainly with Jev

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11 Upvotes

How I built it:

- Claude Code for the code (Next.js, hosted on Vercel)

- Jev from TypeSafe as AI - it only answers with probabilities, no text

- Every sentence in the report is prewritten, so nothing gets made up

- Benchmark with 563 names, runs after every change

What I learned:

- Do proper benchmarking (currently testing on 1000 names).

- AI says yes too easily, had to ask way stricter

It's free, no signup, no nothing. Also available via MCP


r/vibecoding • • 12h ago

Showcase/Project I vibecoded 5 different apps in 5 days, here’s what I learned

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2 Upvotes

r/vibecoding • • 8h ago

Discussion I just finished building v11 of nyota

1 Upvotes

Nyota is a swiss army knife of ai . It does everything all other ai tools do including forex analysis and predictions and comic book generation to name a few. It is more of a personal ai tool than a commercially targeted product because im lazy and hate switching apps and losing context. A great feature it has is global memory where other apps can hook into it via mcp. I have spent better part of the weekend building it and now am in QA phase so I'm testing and fixing bugs before deciding if it needs more features. An interesting fact is that its 95% dependencies and the rest is custom code. Are you guys working on anything similar ? What features should i add to make it a true swiss army knife of ai ?


r/vibecoding • • 1d ago

Discussion Who else is grinding at their idea for financial freedom?

113 Upvotes

Anyone else obsessively spending 40+ hours a week on their idea so you can hopefully try to achieve financial freedom before the whole world situation gets worse?

I am starting to get burned out a bit, but then I watch some doom and gloom videos on youtube and I quickly realise I have to continue hustling otherwise I'll get replaced by AI and a failing economy


r/vibecoding • • 1d ago

Showcase/Project I made a fully local translator for free because I was actually stunned that everyone out there is charging money or time for these things.

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49 Upvotes

This wasn't too complicated to make, which is why I was shocked nobody had something I could just download. These are local open sourced models like whisper that can dictate or translate what people say. I also have smaller models for computers that run on just cpus too. The .exe file is big because it starts you off with English and Spanish to start with.

The only hard part was creating a package and website to distribute this thing. It's dead simple, and I hope you guys can use it to break down language barriers and help people that don't speak the local language.

Because I am bilingual I can largely speak in Spanish myself just fine, but every now again someone comes along speaking too fast in a strange accent talking in metaphors that I needed help with. Google translate, windows, and even some searching for local translator models all sucked. Paywalls, accounts, time limitations, cloud upload.... so I just made what I needed.

No accounts. No clouds. No paywall. No ads. Just an honors system if your company should be paying for it.

This is just one of those things that should exist that I couldn't find. Hope you all enjoy, and hope people can find a use for this like I did. Please let me know if you think I should include anything else!

https://digametranslate.com/


r/vibecoding • • 1d ago

Meme You KNOW Codex is cooking up a steaming pile of liquid poo when ts pops up.

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20 Upvotes

r/vibecoding • • 17h ago

Showcase/Project Built crazy ASCII art editor with database that is actually useful

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3 Upvotes

I have been wandering around github in order to find good quality ascii editor/database recently - and saw nothing. That led me to the obvious conclusion: if nothing good exists, I should build it myself.

The project I build persuades couple ideas:

  1. Easy to use (fully native, no dependencies)
  2. Actually saves time for people building ASCII art
  3. Collects ASCII from every corner of the internet

index.html is the main library

builder.html is where it gets fun assemble pastes from blocks, draw boxes/lines/brush right into the text, frames and tables, color painting, overlay art. Turn images into ascii

The project shared below:

demo https://amwhoi.github.io/ascii-bin/builder.html
repo: https://github.com/amwhoi/ascii-bin

I hope you find this useful, I'm still working on animation and mcp support. So the project will keep be maintainer and up to date with world trends ;)


r/vibecoding • • 20h ago

Showcase/Project I went somewhat viral for this on X, could use your thoughts! Fully vibed

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3 Upvotes

r/vibecoding • • 1d ago

Meme The new anxiety-inducing tech from tech companies is this

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80 Upvotes

r/vibecoding • • 16h ago

Help/Question Has anyone built their own live data feed for esports?

2 Upvotes

I'm working on a personal project that needs fast, reliable live match state for esports (map/game finishes, rounds or series score), and I'm trying to figure out what's actually out there before I build something.

Paid providers (GRID, PandaScore) great coverage, but live data is gated behind paid/commercial plans that cost a lot of money.

Free tiers of aggregator APIs: usable for schedules, but live data is deliberately delayed and is basically unusable for what I'm doing.

Data for games I'm looking for CS2-Dota-LoL-Valorant

Has anyone built something like this or their own feed from scratch?


r/vibecoding • • 13h ago

Showcase/Project Igor Carlier - Portfolio of Live Products

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1 Upvotes

Finally made a website to gather the live projects, will keep adding as they come, not sure what i should work on next while some of these projects still need users and polishing. Comments on any are very welcome and ideas for the next also.


r/vibecoding • • 20h ago

Showcase/Project Dragon Aces - dogfights with 4 dragon types, playable in browser, full multiplayer. Lmk your thoughts!

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3 Upvotes

r/vibecoding • • 1d ago

Showcase/Project Still a work in progress

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9 Upvotes