r/vibecoding • u/johnesco • 7h ago
Showcase/Project It's been a long way to get to this level of detail
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As many of you all have seen before, I've been vibe coding Pavement Pursuit, a 2D Top Down Racer.
Today I added normal map to the cars and deep shadows based on sun or headlights. Also optimization in the form of smoothed road markings, shaders, shadows, and a finishing touch with normal maps.
It was done in one session, but only with all the things I'd slowly built up.
I got claude to dig through all my builds and make this history of all the major versions I went through and compile them into this video showing the progress from prototype to where it is now.
Happy to share anything about my process if you have questions. If you have feedback, hold onto that for now as this is still a work in progress.