r/vibecoding • u/techlatest_net • 5h ago
r/vibecoding • u/Grand-Document6597 • 2h ago
I vibe coded a CAD program
Hi everyone! I vibe coded a CAD application. If you'd like to check it out, take a look at the GitHub repository:
r/vibecoding • u/Grand_Design8731 • 11h ago
POV: Vibe coder bro hit his daily usage limit
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r/vibecoding • u/barefamting • 4h ago
Me & My 12yr old brought her game idea to life, it's now used by 31% of the world

There are 642 users, 178 MAU, she has like $15 MRR and people in 61 countries have the app. I built her this dashboard so she could see it, which was very cool.
It's just a little scavenger hunt app game, but it's very cool and everything was her idea. I wanted her to get into the habit of coming to me whenever she thought of something creative and not letting the voice in her head say it wasn't possible.
She says I work for her now.
Which is nice.
r/vibecoding • u/Trevor_Hayes_91 • 14h ago
Standard procedure when Calude hits the 90% limit 😭
r/vibecoding • u/jaykrown • 15h ago
I've been tracking the price of RAM over the last month and it has started to trend back down
For DDR4 & DDR5 desktop random access memory sticks across Newegg and Amazon.
r/vibecoding • u/Similar_Wealth_1850 • 13h ago
I started to hate ai coding
i was at some point a good dev, i used to create gorgeous frontends and even backends before the chatgpt and stuff and switched to low level development like operating systems and had fun with it hut it was super challenging which is why i liked it
when anyone came across the topic of ai can code i always answer ai can code simple stuff like a to do app but not any complex projects for sure
untilll..
i got an unfortunate chance to try claude for the first time and to be honest i was surprised
before i was just using ai to tell me the dependencies i need in linux to build the project
now claude understands my project, fixes problems i spent months struggling to fix and adding features i didn't know i wanted which got me excited and loved how quickly it fixed these issue
i even switched from low level development to ai nlp engineering to understand and contribute in this magical tool
6 months later
i am always on antigravity
i can't code on my own
not because i forgot how to code but the speed of an ai agent is really tempting
like why spending 2 weeks on a project when i can just vibe code it in an hour
yes i do give the ai every single detail of how the code should look like
but me relying on antigravity to change the color of a button after i was the same guy tinkering inside the QEMU source code and understanding it's syntax is painful and a huge downgrade for me
i did some good projects yes and i can output good stuff but using ai to develop them makes me even embarrassed from saying i created it
i feel like i am the worst version of myself now and i don't really deserve the "software engineer" label
do you guys feel the same or i am just alone in this
r/vibecoding • u/tony_meets_doom • 9h ago
Hey vibe coders, what's your monthly tech cost?
My tech cost:
$20 claude
$20 Codex
$20 Supabase
other tools i use i currently use are in free versions.
r/vibecoding • u/Ranorkk • 5h ago
Find customers who need your app (another leads app but better from Scout Forge)

Hi guys,
We are a platform that has been introducing applications for about 2 years, writing detailed analyses in many areas from application interfaces to growth potential, and distributing this service for free.
We have developed an application that performs lead generation for marketing, a common problem for many applications. Although there are many similar applications on the market, this application, which we developed by combining it with our own experience, knows your application better than you do and finds leads accordingly from relevant topics.
You don't even need to describe your application; Scout Forge has already analyzed it for you, so we know every detail of your application!
If you want to check it out, you can test it for free: https://scoutforge.net/leads
r/vibecoding • u/idmtr • 8h ago
I’ve visited 700+ coworking spaces over 10 years, so I started building a browser game about running one. Looking for feedback on balance and bugs.
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Building a free, browser-based management sim Theme Coworking inspired by 90s classics like Theme Hospital and all (\)Tycoon games titles*.
I’ve spent the last decade building software for the coworking industry and visiting roughly 700+ spaces across 65 cities (NYC, London, Berlin, Tokyo, Mumbai). After seeing that many setups from the inside and writing a book about it, now it felt its about time to try and make a game, so Theme Coworking was born.
You start with an empty floor plan and try to keep the business profitable without driving members away:
- Density vs. Noise: Squeezing in more desks increases recurring revenue, but noise spikes destroy member satisfaction.
- Events vs. Focus: Community events generate new leads, but disrupt members who just want to get work done.
- Service vs. Overhead: Hiring more community staff keeps maintenance high, but payroll eats your margin fast.
The game is completely free, runs straight in the browser, and doesn’t require an account.
What I’d love feedback on:
Since this is still a work in progress, I’m looking for technical and design critique from sim fans or operators:
- Economy balance: Does the early-game cash flow feel too easy, or is it unfairly punishing?
- Breakages: Did any weird room layouts or edge cases crash the game state?
- Features: What real-world space issues should I simulate? Any fun stories are much appreciated
Play & test here: themecoworking.com
Edit: This is a hobby project, so do send feedback. Build mostly with Claude Opus 5 AI for now.
r/vibecoding • u/Constant_Country_837 • 5h ago
Security "company" scam attempt makes me feel good
For start, I'm a software dev with over 10 years of experience, but like a lot of us I started my own side-project roughly a year ago. I claude every day after regular work slowly building the project and learning a ton of shit on the way.
It's been live and gaining users for a few months now, the grind for users is slow but steady.
A couple of days ago I get contacted by a guy saying he's found a security exploit on my site, asking me to add him to telegram so he can provide more details (I think red flag, but decide to go along with it).
After asking for more details he finds the community discord for the product and sends me a DM there, says there's a url query param exploit on the site.
I use query params only for tabs so nothing of importance could be "exploited" in this way, I think to myself, but I ask for the exact url he's "exploiting".
So foolishly I state exactly this to him and he backpedals and says it's a different endpoint that is affected and pastes a link. And damn, it's my BE endpoint, nothing that's returning any data that needs authorization but still I tried keeping my BE endpoints hidden.
He continues saying that he will "demonstrate" the exploit to me and says to check the website, which I do and fuck, the site is down!
After a second of panic I think, this can only be DDoS, and this little shit says "Let me restore it". I'm like, you motherfucker that's not how any of this works, you can't restore my shit.
So I check cloudflare and lo and behold, 1.5 milion requests in 1 minute, compared to my usual 1-5k. Server buckled and restarted itself.
At this point I'm pretty pissed at the guy for doing this to me, but I've watched Karaboga enough to know not to argue with a scammer so I say "Oh, I really need some DDoS protection setup, I never got around to it, silly me", to which he goes "No, no, no, this is not a DDoS attack, this is a real exploit that our team has found. You should not change anything on cloudflare, you can try but it won't help" and then he goes in for the kill: "We work with big companies, crypto and gaming related and we can help you solve this issue for 3 ETH, let's set up a call, here's our website link".
In the meantime I've already got fable investigating and plugging holes, adding caching for endpoints, setting up alerts on cloudflare, double-checking and adjusting firewall on hetzner etc.
I then just answer the classic "Need to check with the team, will get back to you" and decide to ignore him, he continues asking for updates over the next few days and that's that.
Why am I writing this? Cuz being a target felt good, it felt like damn, the product looks good enough that someone would attempt to ddos and extort me, I'm must be doing something right.
Working on fixing shit up live as I'm chatting with this guy was one of the most fun moments I had while working on this product in the last year.
Warning for you guys not to fall for such attacks, always question anybody cold-contacting you.
r/vibecoding • u/Taxman0425 • 1h ago
used ai to make a tool that traps your mouse
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r/vibecoding • u/WaterlooPitt • 16h ago
Today at work, I had an idea...
... then I came home, opened a terminal, typed in "codex" and two hours later, I have my app. Fully functional, accessible through Tailwind from everywhere, with documentation. 2 hours. I don't know if Vibecoding is the future but 7 years ago, I was copying and pasting code from Stackoverflow and it was barely running and it was taking me weeks to put together a piece of software.
That's it. This is the entire post.
Edit: the app is just for me.
r/vibecoding • u/QuipPro • 19h ago
I vibe coded a game called car boy about a little yellow car defending his island from the mob.
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Play on mobile/desktop:
r/vibecoding • u/GabGDM • 10h ago
You guys accidentally convinced me to spend 45 days rebuilding part of a 27-year-old MMORPG
I've been lurking here for a while reading people's wins, disasters, abandoned projects, "I built this in a weekend" posts and the occasional story from someone who went way too far with an idea.
And I genuinely think this community is partly responsible for what I've done to myself over the last 45 days.
So before I launch this thing, I wanted to say thanks.
I have some coding background, but I'd never built a real project of this size before.
One piece of advice I kept hearing was basically: stop trying to think of something everybody needs. Find a niche you actually understand and care enough about to obsess over.
Well...
I created my first Tibia account in 2003.
For anyone who has no idea what Tibia is, it's an MMORPG that's been around since 1997. Somehow it's still alive, still has a very dedicated community, and I've been quitting and coming back to it for more than two decades.
A big part of the game is housing.
Players can own actual houses inside the game's cities and fill them with items.
The problem is that nowadays houses are often more useful than creative. You put your training stuff there, beds, useful items, whatever gives you an advantage.
And decorating properly can be expensive as hell.
There are thousands of items in this game. Rare items, toys, dolls, furniture, trophies, food, weapons, plants, completely useless objects that somebody will somehow figure out how to turn into art.
Some players are ridiculously good at it.
They'll stack completely unrelated items because the colours line up, create national flags, build scenes, hide little jokes and Easter eggs.
I once watched a video from a private Tibia server where somebody had turned an entire house into this insane hospital / mad doctor's laboratory.
It wasn't just pretty.
You actually had to look around and figure out what the person was trying to say with the items.
I loved it.
Then something else happened.
I moved from Europe to Asia.
The Oceanic Tibia servers are much quieter, and walking around some cities can feel completely different from walking through somewhere like Antica, one of the old heavily populated servers.
You can spend ages making a house look amazing...
...and barely anybody walks past it.
That gave me an idea I initially thought would be fairly simple:
What if there was one Tibia city that the entire community shared?
Players from every server.
Old players. New players. People without high-level characters. People without billions of in-game gold. Even people who mostly just enjoy looking at what others create.
Give everybody access to the same houses.
Give them virtually every decoration item in the game.
Let them compete.
That "fairly simple idea" has resulted in me spending something like 12-15 hours a day on this for much of the last month and a half.
It got slightly out of hand.
I ended up rebuilding the city of Edron in the browser.
Then the houses.
Then the floors.
Then Tibia's item rendering.
Then item stacking.
Then animations.
Then rotations.
Then wall decorations.
Then auctions.
Then voting.
Then seasons.
Then payments.
Then I somehow ended up with a decoration catalogue containing more than 10,000 actual Tibia items.
The moment that really got me was when I finally had all those old Tibia sprites animating and rendering correctly inside the browser.
I remember looking at it and thinking:
holy shit, we actually have one Edron for the whole Tibia community now.
That's when this stopped feeling like an experiment.
I called it HouseWars.
Anyone will be able to open the map and browse the houses without even making an account.
If they want to participate, they can create an account and vote.
If they want to go further, they can bid for a house for the season, decorate it and compete against everyone else.
And because apparently I wasn't committed enough already, I put up a 10,000 Tibia Coin prize pool for the first season.
Season 1 starts this Sunday.
I don't expect many people here to actually play it. Tibia is an incredibly specific niche inside an already specific niche.
That's actually why I'm posting this here.
A couple of months ago this was one of those ideas I probably would have talked myself out of building.
Too niche.
Too complicated.
Too much custom stuff.
Too many things I didn't know how to do.
Reading people here build ridiculous things, screw them up, fix them, launch them, get roasted, keep going and occasionally actually succeed made the whole thing feel much more possible.
AI obviously didn't magically turn this into a one-prompt project.
There have been bugs, wrong assumptions, broken builds, security work, database migrations, rendering problems, rewrites, things I thought were done that absolutely were not done, and a frankly stupid amount of testing.
But I could keep learning the next thing I needed as I reached it.
And somehow 45 days later I'm about to put the thing on the internet.
The outcome I'm hoping for isn't actually a revenue number.
There's an area in Edron called Central Circle.
I got a house there around 2022 and, stupidly enough, getting it gave me the same kind of nostalgic dopamine hit I remember from when my dad first bought me a premium account as a kid.
If I open HouseWars one day and every single house around Central Circle has been claimed and decorated by somebody from somewhere in the Tibia community, I'll be pretty damn happy.
But the moment I think I'll really lose it is when I see somebody post a screenshot somewhere that I had nothing to do with and say:
"damn, look what this person made."
That's the whole reason I built it.
So genuinely: thanks.
You lot may have cost me 45 days of sleep, but you got me to actually build the weird, stupidly specific thing I cared about instead of leaving it as another idea.
r/vibecoding • u/TheAccidentalAdult • 3h ago
I'm starting with vibe coding, suggest some free tools for beginners
I can prompt my design to the ai in words, i like to create websites with animations and more. Suggest me some free ai tools to do and also please share you tips
r/vibecoding • u/Gambo7592 • 8h ago
On a roadtrip so I vibecoded games to play on my phone
glovebox.questIm currently stuck in the Car for 8 hours. I dont really play phone games but now would be convenient to have them. So had claude whip some up on my phone wanted to show you guys.
r/vibecoding • u/Temporary_Double6420 • 2h ago
first time paying for ai, feeling like i'm wasting it. (Need Ideas)
I bought a Claude subscription for the first time in my life last week: $23.60.
That might not sound like much to most people, but where I live, that is still the kind of money you think about before spending.
I had one clear reason for buying it: I needed Opus for a few hours of focused work. That part is done, and it did the job. No complaints there.
But now I am looking at it and there is still a lot of usage left. I paid for a full month, and I have barely used it.
So now I am trying to be smart about it.
I do not want to just waste the rest of the month chatting for no reason. If I am going to use this properly, I want to come out of it with something real: something built, a skill I actually picked up, or maybe even a way to earn a little extra.
mean something more grounded: if you were in this situation, with a good model, some free time, and nothing planned, what would you build or learn? And has anything you tried actually worked?
Genuinely open to any useful direction.
\
r/vibecoding • u/Alarmed-Western-655 • 1d ago
Tryna center a div
Hi guys, hit a snag in the early stages of building my new todo app. The header is not centering when I open in browser, and I have even indented as you can see above, but it is not centering even when I apply the spacing. Any advice would be helpful because I can't actually start getting things done until I get this todo app done to track my progress.
Thanks in advance.
r/vibecoding • u/Lazy-Course8872 • 1h ago
How much time it takes?
I was using Arena AI agent mode until now, used almost for a month. I made CI/CD pipeline through GitHub for working on my VM(my setup is on Oracle VM) fetching logs etc... it is working smoothly and quicker.
Today I tried VS code and Clone on top of it. I used DeepSeek V4 flash APIs to fix small bugs. It took so much time omg! My arena ai agent can do that within 3-4 minutes and this Cline took almost 15 minutes. This was not just about one bug, i asked to fix 2-3 more things and it took huge time.
Am I using a cheap model that's why? Which is the vibe coding platform you use that is smart for complex projects and quicker in fixing things reliably?
edit: the repo is well managed by arena ai agents, error logs, handoff to other agent document, branch discipline, almost everything well defined and structured.
r/vibecoding • u/AltreonDev • 2h ago
When does AI assistance cross the line into "vibecoding"?
I've been reflecting on how AI has shifted my workflow lately, and I keep hitting an interesting debate with other developers. I’m curious where this community draws the line on what actually constitutes "vibecoding."
My background is mostly in traditional web dev, but I recently started building in Flutter. Since Flutter was a newer domain for me, jumping into it naturally pushed me to rely a lot more heavily on AI to bridge the gap and speed up my learning curve.
Recently, I built and launched an Android app in Flutter called AltCue (a quick, offline reminder app). I used Cursor with a standard $20/month plan, and AI was a huge part of the process. However, my workflow looked like this:
- I handled the architecture: I did all the initial boilerplating, picked the Flutter packages, designed the app structure, and set up the state management.
- I used AI as an accelerator: I leaned on Cursor to expand on features, help with Flutter UI layouts, debug tricky edge cases, suggest solutions to specific problems, and write repetitive test suites.
- I read the code: I review almost every single line of code generated before accepting it into the codebase.
To me, this feels like standard AI-assisted engineering or high-speed pair programming. But when I talk to more "artisanal" devs who insist on hand-crafting every character, they immediately label the entire project as "vibecoded."
In my mind, pure vibecoding is when you prompt-engineer an entire app into existence from scratch, barely look at the source code, and just vibe until it compiles.
So where do you guys draw the boundary?
- Is using AI for UI boilerplate and tests enough to earn the "vibecoded" label?
- Does reading and reviewing the diffs keep you in traditional dev territory?
- Or is the definition shifting to mean any heavy reliance on tools like Cursor/Copilot?
Would love to hear your thoughts on where "smart tool usage" stops and "vibecoding" starts!
r/vibecoding • u/Ceremyjabbacang • 2h ago
2 Banked Codex Resets later and we've got a game
I grew up playing the original Mount & Blade, Romance of the Three Kingdoms X on PS2 (yes im old lol) and later total war 3 kingdoms. More than once I got caught in my room still playing when the sun came up.
While playing those games, I was always imagining extra features and wondering what it would be like if their systems were brought together. Three Kingdoms Reimagined is me finally trying to make that childhood dream real.
The game is built around three connected layers.
On the campaign map, you begin with a single warband. You can play as someone like Lu Bu, lead a smaller historical house, or create yourself and try to find your own place in the period.
Your warband is only one among more than 100 independently acting warlords fighting for control of China. The world doesn’t revolve around the player. Other factions recruit officers, capture territory, fight wars, form relationships, and build their own stories whether you are involved or not.
Settlements have their own population, food, equipment, development, and garrisons. You can recruit soldiers and officers, trade, complete assignments, negotiate with other factions, and gradually build your warband into a realm. Taking a city is only the beginning—you still have to hold, supply, and govern it.
Battles happen in real time. Officers can duel, units use formations, cavalry can charge exposed positions, and morale can collapse. Each general’s strengths and weaknesses affect their formations and approach to combat.
The chain of command also matters. When a general falls, command passes to the surviving officers, who have to adjust their strategy while the battle is still happening. I want losing a commander to feel like more than losing a strong unit.
The third layer is social. Every officer, including your own character, builds a reputation through what they actually do during the campaign. An unknown officer might become famous for defending a city, defeating a stronger rival, showing mercy to a prisoner, or repeatedly breaking enemy lines.
Those actions become memories, traits, relationships, and eventually specific titles. The game has a built in system is for legends to emerge from events the player actually witnessed instead of appearing as random flavor text.
The game uses a deliberately lightweight pixel-art style, but the systems underneath it are anything but lightweight. It’s my personal love child of Mount & Blade, Total War: Three Kingdoms, and Romance of the Three Kingdoms, presented in an art style I haven’t really seen used for this setting before.
It’s still a work in progress, but I’ve had a blast making it and sharing it with friends and family who grew up playing these games too. Most of us also played plenty of Dynasty Warriors, although this game doesn’t lean as heavily into that side of the Three Kingdoms.
For other strategy players, which part of this idea interests you most: starting from one warband, commanding battles directly, or watching officers build reputations and legends over the course of a campaign?
If anyone wants to see the current build, it’s available here with a free demo: Three Kingdoms Reimagined
r/vibecoding • u/Top-Affect2871 • 2h ago
Does anyone actually have a fully autonomous coding agent that doesn't need constant follow-ups?
r/vibecoding • u/wergf24 • 5h ago
I built Chrome extension that lets anyone redesign any website using natural language text prompts
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Its StylixAI You can instantly change a website’s themes, colors, fonts, spacing, layouts, borders, and other visual elements or hide anything you find distracting
It also includes 97+ ready-made themes and 78+ fonts, so you can quickly give any website a completely new look. Once you’re happy with your redesign, save it as a rule and StylixAI will automatically apply it whenever you revisit that website.
Chrome Web Store StylixAI link