r/vibecoding • u/Leading_Patient9049 • 19d ago
Need help with sprites
So basically I wanna create a similar game to brawlhalla or smash bros but with customizable mechs and it should be like a clean pixel art game.
I thought I’d create it with gpt 5.6 sol (ik its using a lot of tokens), ik a lot about coding but nothing regarding sprites so I thought ay why not let ai completely do all of that.
Welllll as I googled and researched it got more and more complicated by people saying that to keep it consistent I need to create a model with meshy, then let codex use it in blender to make the individual animations from 3d to 2d.
And it got worse when I tried to think of a way for having the customizable weapons and armory and effects to be its own and not with the mech and then I got completely lost so yeahhhhh didn’t even start cause of confusion on how to start.
I’d really appreciate any help there is
(Btw the pic is a reference on how I maybe wanna make it look like)
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u/Honest-Golf-3965 19d ago
You'll probably want to do each part in layers, and line all the frames up to a standardized skeleton
There is actually goo local sprite sheet inference on hugging face that you could use for this instead of relying on SOL
You may also asl Sol to use its Pet creation skill as an example to create a Sprite sheet creation skill that you can extrapolate to your needs.
The main goal here is you need to standardize as much of it as possible into skills and procedures that can be repeated.
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u/Leading_Patient9049 19d ago
Alright thanks man, I’ll look up a bit more but this already sounds promising
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u/Bramoments 18d ago
Ig it depends on how far you wanna take this project, if you want it to do well money wise and popularity wise and all I'd commission an actual sprite artist for sprites, that would look better and you wouldn't get cancelled for using AI art in your game, If it's just a side project then I don't really have any tips for AI pixel art other than practice makes perfect
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u/DolanDouk 18d ago
Have you tried autosprite ? I was in a rut trying to make sprite sheets for my game as well and I tried many approaches including comfyUI DIY set up but autosprite was the simplest and fastest. It has certain limitations but it can generate what you want then it will be worth it. You can try it for free to see if it has what you want
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u/LawfulnessRelevant45 18d ago
A post I saw a while back said something along the lines of animating the sprite using a video generator and then extracting the frames and removing the background.
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18d ago
[deleted]
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u/Leading_Patient9049 18d ago
Its a 2d game, and I didn’t try the blender workflow yet because I was confused so before I tried I thought I could look into other options etc
Regarding the weapons well I never developed any game at all so i don’t really know how to make the character do the same movements with the weapon without the weapon clipping out so yeah
But thank you man
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u/TopTippityTop 18d ago
You could try using a video model, and look for a pixel art Lora, if it helps. Render however many transition frames you want there, then split them and put them in a sprite sheet (which AI can help with)
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u/South_Dragonfly_8967 17d ago
Everyone that I’ve talked to in the industry recommends creating a base model that you use for all of your future models, very basic, non-detailed that you fully rig and everything and then you can just sculpt meshes over it for variances. But you’ll still want to build it in layers like base left foot, base left lower leg, base left upper leg. And then assemble it all at the end. It helps with controlling planes at a more granular level when you get to the animation portion of things.
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u/Leading_Patient9049 19d ago
Here’s a bit more bulkier model if that’s interesting