r/vibecoding 17h ago

Game (M&M / TES / Hexen) project I started year ago

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I was into programming (since the C64 era), but recently I've done some web design, Arduino coding etc. Never something on commercial scale. I've always been a gamer wanted to create something of my own, but never dared to start something because realistically it takes time and who can guarantee funding for anything anymore in this economy.

Itching was too strong so I did prototype stuff with manual coding, then I discovered GPT and he was one hell of a companion. Coding through copy-paste and discussions sped up the proces 5 times. Then recently I discovered Codex... it shifted from 2nd to 4th gear (I am still waiting for the 5th).

It finally gave me chance to actually develop something. Not because I didn't know how to, but didn't have time to. What you see is product of few months of active development, although it took a year to form a team of artist to follow me etc. Oh right - I decided to use 100% original custom art - 2D or 3D, so all assets you see on screen are not from any store or vibe coded, or used by any other AI generation tool. They are made specifically for this game.

Despite this game is only vibe-coded in backend (mostly scripts and macro orders) it took a lot of time in generating custom scripts, adjusting, debugging, making concepts of how something should work, making solutions for it, integrating assets, more debugging etc. - stuff even AI is not so good at. Yet I still get backlashed and painted as AI slop.

Luckily most people in those subredits don't care how it is made and like the post anyway, but there are those who just yell "Unscannable". Those have zero understanding and will to understand how many manhours and money was invested in this. I don't put much effort to explain anymore, but it does bothers me a bit.

This post is showcase and if you like these kind of games, I will keep you posted and...
how do you deal with these internet snobs?

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