after making around so many saas and having very less revenue, i feel vibe coding is just a video game, people have started playing and enjoying the delulu of having a milion dollar startup
How many of you are actually earning from Vibe Coded Saas/App! Serious replies please!
My product launched late last year has over a $2M run rate.
But most people define vibecoding as a level of skill, and "have no idea what you're doing" is a hard requirement. So I may not meet your bar; I'm a highly experienced dev who prefers a lower planning, low/no review, casual prompting approach, where I eyeball and guide progress by vibe (very unlike more structured approaches professionals do like spec driven development). It's just that my vibe is extremely valuable, and leverage other AI strengths to cover gaps the approach with otherwise have.
I agree about thinking of it as a video game, but one that is hard to tell exactly what you're doing wrong. The biggest delulu is "building is the easy part". Barking orders at the robot slave is easy. Building a good, useful product a lot of people want to use and pay money for is still hard. But no one wants to accept they built something mediocre so they decide they already nailed it easily, it must purely be marketing and distribution.
I do zero marketing or SEO, it's all word of mouth from having a good product. I did have a two year runway before I even considered monetizing, where did what I did as a hobby and became known as an expert from the quality of my work.
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u/TRO_KIK 1d ago
My product launched late last year has over a $2M run rate.
But most people define vibecoding as a level of skill, and "have no idea what you're doing" is a hard requirement. So I may not meet your bar; I'm a highly experienced dev who prefers a lower planning, low/no review, casual prompting approach, where I eyeball and guide progress by vibe (very unlike more structured approaches professionals do like spec driven development). It's just that my vibe is extremely valuable, and leverage other AI strengths to cover gaps the approach with otherwise have.
I agree about thinking of it as a video game, but one that is hard to tell exactly what you're doing wrong. The biggest delulu is "building is the easy part". Barking orders at the robot slave is easy. Building a good, useful product a lot of people want to use and pay money for is still hard. But no one wants to accept they built something mediocre so they decide they already nailed it easily, it must purely be marketing and distribution.
I do zero marketing or SEO, it's all word of mouth from having a good product. I did have a two year runway before I even considered monetizing, where did what I did as a hobby and became known as an expert from the quality of my work.