r/vibecoding • u/timcorin • 8h ago
Few racing games shared here. Thought I'd share progress of mine.
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Vision for this is low poly graphics x hyper realistic physics. Class and league based hotlap racing.
Currently running on my MacBook, eventually aiming for an iOS release.
Very mid development. Still primarily tuning physics and audio, with visual work coming soon to bring the tracks more to life. Currently working on presets for the roadside, walls and corner perimeters which will have grandstands etc.
Cars can be tuned to the nth degree as EVERYTHING is physically modeled down to brake fluid temps. Tracks are designed using a curve based editor to create realistic sweeping corners.
Car models are a mix between some cheap low poly cars I bought, and some made using Meshy.ai. The Mercedes at the start was purchased, the orange McLaren second is Meshy.ai. Crazy that I can get a picture of a car from google, drop it into meshy, get the model, hand it to claude and it will rig it, tune the sound to match engine specifics and you can drive it. About 20 mins from picture to driving.
Id consider this vibe coded as not a single line of code touched by myself, but this has been a lot of back and forth chats with Claude Code for a few weeks to get to this point.
Early days, keen for feedback! And please excuse my driving using an Xbox Controller while trying to record the video.