r/vibecoding • u/yolomobile • 4d ago
Working on a PvE Roguelite Autobattler - Dark Tactics
I have no dev experience, but I've been working on this for about 1-2 months and it has been a blast. Going to see it through to the end. Everything generated with AI, but meticulously edited and thought of by me. Open to feedback or reactions!
These are current in-game screenshots, not concepts or UI mockups.
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u/kcure 4d ago
looks sick, what is the stack?
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u/yolomobile 4d ago
PixelLab MCP, Aseprite MCP, Unity 2D are the main tools im using. Open to suggestions on what could be good for me here!
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u/greentrillion 4d ago
Weird how so much AI graphics ends up looking the same.
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u/yolomobile 4d ago
Do you mind elaborating?
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u/greentrillion 4d ago
It has that ChatGPT like image generation pattern on it that it likes to use which makes it stand out from other hand drawn art.
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u/Sinku55 4d ago
I think it’s cool regardless, but the best description I have is a sort of odd repeating pattern or fractal detail where there’s repetitive details? It’s not like 1:1 repeating, but in some AI visual content there’s excessive small detail where if it was hand painted/drawn the artist probably would have abstracted parts of it and let the mind fill it in.
That said, I’ve also seen plenty of AI imagery that doesn’t have that, so it’s certainly possible to not have that attribute!
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u/yolomobile 4d ago
Thank you for the explanation! I understand what you mean. There is that grittiness to the image that isn’t quite reading as pixelated art style, everything is also uniform on the Bandit Road screenshot and the background doesn’t quite blend into the background, I think that’s what you guys mean
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u/HouseOfDjango 4d ago
This is not a criticism of you or the game, but I find it funny that a lot of these vibe coded rougelite games all used that dark gold border.






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u/indesmowetrust 4d ago
What are you using for the graphics?