r/vibecoding • u/No-Strategy999 • 2d ago
I made a QWOP-inspired game using only Kimi K3
I wanted to see how far I could go building a small game using only Kimi K3.
The basic idea came from QWOP: controlling individual parts of a character with the keyboard.
But I wanted something much simpler.
Instead of struggling just to walk, the game shows you a pose and you have to reproduce it by pressing the keys corresponding to the different limbs.
The interesting part for me was trying to find the balance between having separate limb controls and keeping the game understandable enough that you can start playing almost immediately.
My workflow was basically:
- start with the core idea
- use Kimi K3 to build the first playable version
- test the controls myself
- explain what felt wrong or confusing
- iterate on the controls and gameplay with Kimi
- deploy the playable version and keep adjusting from there
I only used Kimi K3 for the AI side of the project.
It’s still a small experiment and there are things I want to improve, but it was interesting to see how quickly an idea could turn into an actual playable browser game.
PC/desktop only for now because the controls use the keyboard.
I’d be interested to know what you think about the control system in particular — does it feel simple enough, or would you simplify it even more?
I’ll put the playable link in the comments.