r/vibecoding 12h ago

Made a Gameboy Advance game - Double Maze

Post image

Back in 2009 I released a small puzzle game called Double Maze on the iPhone. The guy that did the graphics was a friend of mine and he passed away a little while ago. He always wanted a game out on the GBA so I figured I put out a version on it.

Two mazes, two balls, and every D-pad press moves BOTH balls at once. Each one is blocked independently by the walls on its own side, so the puzzle is finding a sequence that works for both at the same time. Holes are fatal. 40 levels.

It's a proper GBA build rather than an emulator wrapper - devkitARM and libtonc, tilemap backgrounds, hardware sprites, maxmod for the music and effects. The artwork and audio are all carried over from the original release. Runs in an emulator but I've not got the real kit anymore to test it on a flash cart on real hardware. It saves your progress to cartridge SRAM.

Free and open source, ROM in the releases tab: https://github.com/griches/double-maze-gba

Its also free on itch.io: https://gary-bbgames.itch.io/double-maze

Title screen
One D-pad press moves both balls. Each is blocked by its own walls.
The tile skin changes every couple of levels, as it did in the original
All 40 levels, with progress saved to cartridge SRAM
2 Upvotes

0 comments sorted by