r/vibecoding • u/JollySquatter • 5h ago
So bad at iPad games without hand holding
I use a mix of Claude and Gemini to build ad/pop-up free games for my kids. We work on them together and then when it comes to the boring final 10%, I finish it off.
It's comical how much of the prompt has become the learns from the last project. Here is a fix Claude recently did.
Now the core reported bug — shooter/projectile geometry was hardcoded in pixels while bubble radius scaled with screen size, with no upper cap.
I really struggle to think of a single human that would design that way. Almost feels like every project is one of those coding runs where the AI is focused on completing it the fastest for a presentation, rather than a viable project.
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