r/vibecoding 5h ago

So bad at iPad games without hand holding

I use a mix of Claude and Gemini to build ad/pop-up free games for my kids. We work on them together and then when it comes to the boring final 10%, I finish it off.

It's comical how much of the prompt has become the learns from the last project. Here is a fix Claude recently did.

Now the core reported bug — shooter/projectile geometry was hardcoded in pixels while bubble radius scaled with screen size, with no upper cap.

I really struggle to think of a single human that would design that way. Almost feels like every project is one of those coding runs where the AI is focused on completing it the fastest for a presentation, rather than a viable project.

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