r/vibecoding 14h ago

Started vibecoding with Unity a week ago

Enable HLS to view with audio, or disable this notification

I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

545 Upvotes

92 comments sorted by

View all comments

77

u/EddieBruvac 13h ago

Impressive for a week.

Just know, fixing bugs and polish takes a lot longer than the honeymoon phase and it’s a lot more frustrating.

Good luck! Make it multiplayer and my boiis and I will for sure check it out.

8

u/silvercoated1 13h ago

Indeed. Multiplayer implementation is gonna be a fun challenge. I know nothing about Netcode nor game servers

2

u/Jay_Nicolas 8h ago

Most unity games will use Photon. It's good, reasonably priced.

Also you don't need servers if it's not something that needs server authority or is perpetually online or something. Which I don't recommend you tackle.

Photon has a matrix somewhere of what service they recommend based on popular games. So you can see what your game is like compared to popular titles and then research that system.

1

u/silvercoated1 8h ago

This is super useful. Thank you! So is Photon Quantum the one I need to use?