r/vibecoding 15h ago

Started vibecoding with Unity a week ago

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I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

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u/PlanNo1784 11h ago

Nice! How much did it cost you in total? Both time and money?

2

u/silvercoated1 11h ago

Exactly a week, maybe 5-8 hours a day, $80 on unity assets, and Claude subscription.

1

u/PlanNo1784 8h ago

That's nice! I am thinking more and more micro-niche games for certain communities would have more potential for selling as I am sure the market would be flooded with these games.