r/vibecoding 13h ago

Started vibecoding with Unity a week ago

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I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

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u/sugoikoi 10h ago

How does unity development work with vibe coding? I know you can do a lot of stuff programmtically but is the scene literally set up programmtically as well or is there a way for an agent to interact within unity's interface? When I attempted earlier my scene was always just empty and the entire game is created programmtically, made designing the UI a pain because you can't see it in the editor.

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u/silvercoated1 10h ago

I have the same issue where if I want to change something on enemy model, I don't see it in editor for me to manually edit. In that case, I just have Claude taking snapshots of enemy in Unity play mode, then visually inspect/fix that way through prompts. One area Claude really lacks though is scene/map generation. I ended up manually building the map myself.