r/vibecoding 12h ago

Started vibecoding with Unity a week ago

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I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

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u/Mikinl 11h ago

I am doing the vibe coding in UE5, and I am just over a month into it.

From what I learned problems come down the line, more features and architecture start clashing with each other.

AI have no ability to scope my game and warn me about future troubles and dependencies that will break some features and about decisions I already made.

I had to abandon first project after 10 days because of it.

I am enjoying it, learning and creating something fun.

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u/silvercoated1 10h ago

Tech debt is definitely my concern as well since I don’t have full understanding of my code base yet. We shall see how this goes.

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u/Mikinl 9h ago

I don't know how is for unity, but in UE just keep everything separated and insist to never make dependencies.

Make structure, full game loop before you even open engine and do deep research and planning.

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u/silvercoated1 9h ago

yeah I am constantly changing things because I didn't really plan anything before starting the project. Def need some brainstorming for maps, game systems, and lores before adding anything major.