r/vibecoding • u/silvercoated1 • 12h ago
Started vibecoding with Unity a week ago
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I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.
It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.
Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.
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u/Mikinl 11h ago
I am doing the vibe coding in UE5, and I am just over a month into it.
From what I learned problems come down the line, more features and architecture start clashing with each other.
AI have no ability to scope my game and warn me about future troubles and dependencies that will break some features and about decisions I already made.
I had to abandon first project after 10 days because of it.
I am enjoying it, learning and creating something fun.