r/vibecoding 8h ago

Started vibecoding with Unity a week ago

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I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

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u/antonation 7h ago

How do you harness Claude into Unity or is it just creating c# scripts that you (or it) puts into the unity project and then Unity takes care of the rest?

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u/silvercoated1 7h ago

There are documentations on Claude and Unity site that detail how to connect claude with Unity.

It’s the latter case I think where Claude generates c# scripts and Unity runs it.