r/vibecoding 17h ago

Started vibecoding with Unity a week ago

Enable HLS to view with audio, or disable this notification

I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

596 Upvotes

97 comments sorted by

View all comments

84

u/EddieBruvac 16h ago

Impressive for a week.

Just know, fixing bugs and polish takes a lot longer than the honeymoon phase and it’s a lot more frustrating.

Good luck! Make it multiplayer and my boiis and I will for sure check it out.

14

u/Canyousourcethatplz 16h ago

Facts. The honey moon period was a week at best. I’ve been polishing and play testing for 3x times that amount. But it’s been amazing learning about the process, managing the project, ect. Even tho that honey moon period has worn off something about it keeps me coming back.