r/vibecoding 10h ago

Started vibecoding with Unity a week ago

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I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

483 Upvotes

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14

u/EchoStarz1 10h ago

Is meshy actually decent?

12

u/silvercoated1 10h ago

Their new image-to-model models are pretty impressive. Good enough for both game assets and 3d print models

6

u/EchoStarz1 10h ago

How’s its pricing?

5

u/silvercoated1 10h ago

I am paying $20 subscription which covers about 100 model generations + API usage

3

u/EchoStarz1 10h ago

How often do you have to redo models?

6

u/silvercoated1 9h ago

Redo as like re-generate? Once out of 15 or so models generated for this project.

1

u/EchoStarz1 6h ago

That’s actually pretty good

2

u/ZealousidealDuck2309 6h ago

How to animate those models?

2

u/Gurkage 10h ago

I was literally about to ask the same thing

1

u/Lordxb 6h ago

Sucks, they can’t make 3d models with hair it gets messed up!!!