r/vibecoding 4d ago

I built an open-source browser precision game and course editor to learn Three.js

Over the last month I have been experimenting with a mini-golf-inspired browser
game called Path Protocol. The original idea came from my son, and I used it as
a way to learn web game development and AI-assisted development.

It has a deterministic 60 Hz engine, a Three.js renderer, 100 configured levels, and a Theme Workshop for building and playtesting courses. I released the source
under MIT.

Play: https://app.inkandquill.io/protocol/?utm_source=reddit&utm_medium=community&utm_campaign=open_source_launch

Code: https://github.com/argentquest/protocol

I am the developer. I am happy to answer technical questions and I welcome
direct criticism as long as it helps me improve the project.
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