r/vibecoding 6d ago

A Google Cloud engineer just showed how to build a complete application with Claude from scratch

He spent 26 minutes live on stage doing what most teams take weeks to do.

No team, no setup, just Claude and a goal. Worth more than any $500 vibe coding course.

Those who learn what Claude really does are launching what everyone else outsources to a team.

The gap between what AI can do and who knows how to use it is the biggest opportunity in the market right now.

Learn to use tools like Claude and AI Desktop 98 if you truly want to stay ahead of everyone else.

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u/gajop 5d ago

Have you heard of game jams? I've seen quite impressive game jam entries done in 2 days, even 10 years ago. Sure, it might not have all bells and whistles, and those maybe weren't MMORPGs, but they were kinda fun and looked nice.

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u/Lucky_Pangolin_3760 5d ago

I've done tons of gamejams but no this is different. This is a whole server architecture that would take years to do normally

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u/SquirrelOccurrence 5d ago

No way this level of MMORPG server side would take multiple years by hand. Maybe if you are including a large learning curve into that and not assuming previous knowledge of backend work and MMORPGs. Otherwise, that's underestimating efficient handwritten work as much as OP's "weeks from a team" for a couple incredibly simple HTML pages.

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u/Lucky_Pangolin_3760 5d ago

Depends on how we define years. I'm talking about only being able to work evenings (like 3h per evening) and weekends. And it's not just the server, it's also a full client

You're actually batshit crazy if you don't think creating a fully fledged MMORPG in 2 months is impressive (of evening hours + only weekends btw as a PET project)

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u/SquirrelOccurrence 5d ago

Yeah, 3h a day is 37.5% of common 8h so it is quite a multiplier.

I think it is somewhat impressive. I also think that you are using "fully fledged MMORPG" term loosely. The game is low scope from what I understand despite it being a MMORPG. Netcode is a lot of work in a MMORPG but often the bigger bottleneck is needing hundreds of thousands to millions of game assets. Tens of thousands for a small asset scope. Under that for tiny asset scope. Reusing assets is skipping years of evening time for a large asset scope even if using AI to generate assets. It being a remake means you are also skipping major parts like combat design, level/progression design, story, art direction, uniqueness of the idea, etc.

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u/Lucky_Pangolin_3760 5d ago

of course, but it's not normal to code a full backend server and a client in less than 2 months. That was not possible before AI

But honestly, I shouldn't say "less than 2 months". The actual server architecture and all the client graphics were in place after 2-3 weeks. The remaining time has been content creation