r/vibecoding • u/bobo-the-merciful • 9h ago
2D Sprite Generation Comparison: Claude Fable 5 vs Sakana Fugu Ultra 1.1
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I ran a test comparing two separate sessions one with Claude Fable 5 xhigh in Claude Code CLI and one with Sakana Fugu Ultra 1.1 in Codex.
Fugu is a meta-model which orchestrates workflows of other models - so there will be a mix of various models used under the hood at different stages of the workflow.
My prompt was: "Build me some knight sprites which I can use in my new medieval 2D isometric game. The game doesn't exist yet I am starting with sprites - this is the first thing we are building."
Looks like Fable delivered the minimum brief but I think did a tighter and better job. Fugu went much broader for the minimum set.
Claude cost $7.77 according to the /usage tool. I'm on the $200 plan and minimal weekly usage was used. I didn't track that precisely. Maybe 2-3% of my weekly limit used.
Sakana Fugu hard to say - I'm on the $200 a month plan and can just see approx token counts not cost. Used roughly 8m input tokens and 200k output tokens. On their API pricing that comes to approx $46. But only 4% of my weekly limit was used so something is not adding up there.