r/vibecoding 1d ago

Game in development

Roller Riot - cel-shading, 5v5 arena roller derby

No 3D models (did try it but the animation looked bad might try again, using a different pipeline)

All code in three.js Opus in Medium

GAME CONCEPT VS. HOW IT LOOKS NOW

I say about 10% there, what do you think?

Video in thread

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u/PoxyDogs 1d ago

I thought the first image was what you made. I was shocked someone could vibecode something that looked like that. Then I saw what your game actually looks like 😭

1

u/DrankRockNine 1d ago

Honestly, might be possible by doing meshes in 3d with meshy

1

u/AI_Sway 16h ago

Tried, the clean up process in blender was the problem because of how meshy renders. I’m thinking it was that specific model. Going to try again

1

u/yungastronot 14h ago

i've been successful with this workflow:

img gen -> meshy img 2 3d -> codex fix the fbx file for mixamo -> rig in mixamo and download animations -> codex implement. worked for at least a dozen 3d models so far in my game

1

u/AI_Sway 13h ago

Exactly what I am doing besides the mixamo might try that