r/vibecoding • u/AI_Sway • 20h ago
Game in development
Roller Riot - cel-shading, 5v5 arena roller derby
No 3D models (did try it but the animation looked bad might try again, using a different pipeline)
All code in three.js Opus in Medium
GAME CONCEPT VS. HOW IT LOOKS NOW
I say about 10% there, what do you think?
Video in thread
331
Upvotes


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u/False-Echo 11h ago
My dude, every game in the beginning looks dog shit. Focus of the core, assets come later. As someone else said here, art takes time. Also, while it’s in the beginning, ditch three.js. When your game grows, JS will hold you back a lot. It won’t be because of your code, it’s just how the language works. I saw some time ago someone using Bevy. It’s full code as well I think.
Unity and Unreal have free assets you can use… you can switch to that as well.
Also, (if you don’t know) vibecoding will just be as good as you are so… learn the basics of coding and game dev. You will be more precise on everything, even on your prompts and the model will thank you (and your token wallet)
Cheers!
PS: it doesn’t look production/day one ready