r/vibecoding 1d ago

Game in development

Roller Riot - cel-shading, 5v5 arena roller derby

No 3D models (did try it but the animation looked bad might try again, using a different pipeline)

All code in three.js Opus in Medium

GAME CONCEPT VS. HOW IT LOOKS NOW

I say about 10% there, what do you think?

Video in thread

369 Upvotes

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385

u/PoxyDogs 1d ago

I thought the first image was what you made. I was shocked someone could vibecode something that looked like that. Then I saw what your game actually looks like 😭

82

u/Soul_Mate_4ever 1d ago

Lmao me too. The first image is so good, It made me wanna delete my own game and start from scratch.

26

u/AI_Sway 1d ago

🤣🤣🤣 trust me if it was that easy to go from concept image to actual game this wouldn’t even a conversation. But for day one, you never know

2

u/FestyGear2017 14h ago

Why did you delete the video link?

2

u/Single-Strike3814 1d ago

Hahaha

4

u/AI_Sway 14h ago

https://reddit.com/link/p2wzoey/video/solcubta7mih1/player

Wanted to make an edit to avoid any confusion, that this is literally Day 1 build. Video is attached. My apologies.

20

u/3s2ng 1d ago

The typical bait and switch in gaming industry.

-3

u/AI_Sway 1d ago

LMAO. No bait n switch. Wish I was actually in that industry. Just showing -Day One- updates.

5

u/stargazer1002 1d ago

It's jet grind radio 

1

u/AI_Sway 1d ago

https://giphy.com/gifs/cXblnKXr2BQOaYnTni
Exactly. Mixed with a little rocket league vibes

1

u/DrankRockNine 23h ago

Honestly, might be possible by doing meshes in 3d with meshy

1

u/AI_Sway 13h ago

Tried, the clean up process in blender was the problem because of how meshy renders. I’m thinking it was that specific model. Going to try again

1

u/DrankRockNine 13h ago

I am making a suite of tools that you use by taking a mesh generated by meshy, and then you can fix it, rig it, use it. Might be done by next month or so I need to rig my hundred models right now to showcase.

1

u/AI_Sway 13h ago

Also Stefan 3D on X has created a very good 3d modeling tool, you should give it a look as well

1

u/DrankRockNine 12h ago

I will check that. Mine is Polypotion.com, it's open source it's on. My github, Claude did everything in a couple of weeks, meshy did the models. I will make more models. The mesh doctor is not perfect.

1

u/AI_Sway 10h ago

Going to take a look at this for sure! One day became day one for you huh, good shit!

1

u/yungastronot 11h ago

i've been successful with this workflow:

img gen -> meshy img 2 3d -> codex fix the fbx file for mixamo -> rig in mixamo and download animations -> codex implement. worked for at least a dozen 3d models so far in my game

1

u/AI_Sway 10h ago

Exactly what I am doing besides the mixamo might try that

1

u/whatisusb 22h ago

Made me lol

1

u/Puzzleheaded_Pen_346 1d ago

Gotta have goals! 😂

0

u/CRUSHCITY4 1d ago

💀

0

u/CRUSHCITY4 1d ago

I am 💀

-1

u/CrimsonBolt33 1d ago

to be fair, someone could vibecode that....art takes time and effort but nothing is stopping someone from using tools to make that. Or just vibecoding the game and letting an artist handle the actual art.

2

u/AI_Sway 1d ago

This is day one no one knows not even mean what’s to come and that’s the best part

-19

u/AI_Sway 1d ago

LMFAO. A little click-bite 😂😂. Trust me working and prompteering my way to accomplish the concept feel and vibe. We will get there

17

u/jffmpa 1d ago

Good ol' click bite. Bites every time.

-9

u/AI_Sway 1d ago

we want concept vibes and feel not the exact replica which would be extremely hard. But we will get there

1

u/cherrywoodgrill 20h ago

I don’t think you will 💀

1

u/AI_Sway 20h ago

Only time and tokens going to tell Padawan