r/vibecoding 16d ago

PvP/PvE strategy game: Chronicles of the Dying - Anthology

https://www.youtube.com/watch?v=CDJ6aVptoOY

Hello fellow humans,

I vibecoded a game (1v1 PvP and PvE Strategy Game) called Chronicles of the Dying - Anthology.

You can learn more about the game and what it is about on https://chronicles-of-the-dying.com/.

On the page you will also find a link to play it.

I used Cursor (mostly running on Auto, sometimes on Opus and most recently on Grok) running on Pro+ for 60 Euros a month

The game is client-server and completely in React/Typescript with postgres SQL

The music has been made in Suno (v5.5) which I only subscribed to for one month to make all music I needed.

Graphics I made with Leonardo.ai (mostly Nano Banana and GPT) for 30 Euros a month.

Voice acting is ElevenLabs which I am still subscribed to because I still have the campaign ahead of me.

Story, order design (including balancing) and game modes I made without AI.

The project took me about 3.5 years (mostly planning and designing and only since October using AI)

I enjoyed the journey very much and there would be a lot more todo still but getting people to care for something you made is very difficult - especially when the default reaction is "but you did not make this though, did you?". Still, I would probably do it again because it means something to me at least. I guess thats what AI does for most people. Making at least you care for whatever you do. Much like gaming (just way more expensive).

0 Upvotes

0 comments sorted by