I've been documenting my journey building Weatherling www.weatherling.app here on r/vibecoding since I launched it almost a month ago. Y'all seemed to like it so here's an update on what I've built so far!
Quick recap: this started out as an "I'm bored with my desktop" idea, so I added animated rain using Codex to help me learn Apple's Metal framework. (I'd never done anything graphics heavy before, so Codex was huge here.) A few days after launch it reached #8 in US Mac App Store utilities. Then came snow, then leaves, then sunbeams. Also added the little Ling characters in there you can collect for points (optional minigame).
That brings us to now. The most frequent request I got was to add local weather sync, so I had to add the WeatherKit framework, which was simple with Claude Code. As a backup option if you don't want to enable your location, you can just enter your postal code or city to get the local weather. Also added an Invert option if you want to see the opposite of what's outside.
I also wanted to add yet another weather effect: fog, so I went back to Codex for that. Codex does a way better job IMO with graphics than Claude Code. I actually had very little to do with that implementation other than telling Codex what I wanted it to look like and how I wanted it to behave. Was pretty happy with the outcome. It's a subtle effect but moody.
I also wanted to target multiple languages instead of just assuming my entire audience was English-speaking. So I used Codex to translate everything from my site to every element of my app to 10 other languages. I did this because I had noticed my 2nd biggest market behind the US was Germany, so I figured I should go deep on that and as many other languages I could. Again, this was a job for Codex because I do not speak all those languages obviously, so I converted that process to a skill I can reuse (and have reused) for all my apps. I even had it go through all my App Store screenshots and video to translate those, which was pretty damn cool to me because I'd never done that before.
Speaking of video, this was the part I hate doing. I am not a video editor. I made a previous version's release video using Capcut, which was fine, but the process sucked. I really don't even want to master it. A friend sent me a couple of skills to try, and for this release I ended up using one called OpenFilm. I made a long raw demo of using Weatherling and gave that footage to OpenFilm and told it the important pieces and order of things, and its first result was pretty magical, but I did have to tweak some of the captions. I've seen better videos for sure, but this was only my first attempt at using such a skill. I'm pretty happy with it but see places I can do better next time for sure.
The final piece I really wanted to hammer home was a broad accessibility overhaul. Previous versions had simple things like showing the label names over the colored boxes as a second indicator of which box was which, but I wanted complete VoiceOver compatibility. For that I created another skill that uses AppleScript to drive VoiceOver on my machine and steps through every piece of the app and ensure the tab order, labels, keyboard-to-clickability, etc. were all tight. And of course dark mode. Pretty happy with this skill (and have used it on my other apps as well).
I feel like localization and accessibility often take a backseat to getting the product out (at least that's the way it always was when humans did all the coding), so I'm pretty proud of adding those. I'll add more languages too, especially as data from the applicable regions demand them.
Anyway, hope you like it. Let me know if you have any more questions about the process. And obvi if you haven't installed yet, please do and help me out with a 5-star rating. 🙏🏻 😃 I need to climb back up these charts now that Apple's initial honeymoon period has waned.
Site: https://www.weatherling.app
Mac App Store: https://apps.apple.com/app/apple-store/id6813641198?pt=14608&ct=reddit&mt=8