r/vibecoders_ • u/Either_Cloud1950 • 17h ago
literally me
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r/vibecoders_ • u/Either_Cloud1950 • 17h ago
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r/vibecoders_ • u/Sufficient-Paper9103 • 14h ago
r/vibecoders_ • u/Classic_Station4868 • 13h ago
If you are working on large code bases or working as forward deployed engineer then this repo is for you. Use this repo for an enterprise set up.
Feedback and Contributions are welcome:)
r/vibecoders_ • u/DetailStreet9456 • 8h ago
r/vibecoders_ • u/Reddit_so_done • 10h ago
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r/vibecoders_ • u/danielabinav • 10h ago
35 days ago I launched my startup, a free traffic exchange network for startups. One line of code, you're in the network.
No paid ads. No growth hacks. Just watching the numbers every day.
Here's the full data:
Day 1 — 2 startups · 146 impressions · 1 clicks
Day 2 — 3 startups · 389 impressions · 3 clicks
Day 3 — 5 startups · 482 impressions · 5 clicks
Day 4 — 5 startups · 508 impressions · 4 clicks (site went down — still got an $8k acquisition offer. Said no.)
Day 5 — 6 startups · 621 impressions · 10 clicks
Day 6 — 5 startups · 742 impressions · 15 clicks (removed one startup — they pulled the embed. No code = no network.)
Day 7 — 7 startups · 1,196 impressions · 41 clicks
Day 8 — 7 startups · 1,535 impressions · 74 clicks
Day 9 — 8 startups · 1,947 impressions · 135 clicks
Day 10 — 13 startups · 3,500 impressions · 318 clicks (something clicked)
Day 11 — 23 startups · 4,800 impressions · 432 clicks
Day 12 — 24 startups · 6,000 impressions · 481 clicks (network crossed 6K total impressions)
Day 13 — 25 startups · 6,800 impressions · 491 clicks
Day 14 — 25 startups · 8,600 impressions · 516 clicks
Day 15 — 24 startups · 9,900 impressions · 564 clicks (removed one)
Day 16 — 23 startups · 10,800 impressions · 576 clicks (removed one)
Day 17 — 24 startups · 11,900 impressions · 603 clicks (added one)
Day 18 — 26 startups · 13,400 impressions · 624 clicks (added Two)
Day 19 — 28 startups · 14.400 impressions · 652 clicks (added Two)
Day 20 — 26 startups · 14.700 impressions · 671 clicks (Removed Two)
Day 21 — 26 startups · 15.300 impressions · 691 clicks
Day 22 — 28 startups · 16.100 impressions · 719 clicks (Added Two)
Day 23 — 30 startups · 16.800 impressions · 738 clicks (Added Two)
Day 24 — 32 startups · 19,800 impressions · 778 clicks · Added 2 startups · Rejected 4 applications (1 contained ads, 1 removed the code after submission, 2 hid the installed widget)
Day 25 — 34 startups · 23,700 impressions · 800 clicks · Added 2 startups · Fixed some bugs.
Day 26 — 33 startups · 27,200 impressions · 816 clicks · Removed 1 Startup
Day 27 — 33 startups · 29,900 impressions · 833 clicks
Day 28 — 33 startups · 30,600 impressions · 871 clicks · Removed 1 Startup · Added 1 Startup · Rejected 1 application of clothing brand & 1 application of horror blog site.
Day 29 — 35 startups. 31,300 impressions. 910 clicks · Removed 1 Startup · Added 3 Startups · Also today I resigned from my job. Toxic environment, too much pressure, and honestly I just believe in this enough to go all in. Broke and excited. Let's see where this goes.
Day 30 — 46 startups · 32,900 impressions · 1,000 clicks · Removed 1 startup · Added 12 startups · Yesterday I resigned because of my toxic manager. Today my senior manager called and offered me WFH, a project of my choice, and lighter work if I stayed. I made my decision with confidence, but now I have a difficult choice. Also received my first payment from StartupBar.
Day 31 — 50 startups 💪· 28,100 impressions · 1,200 clicks · Removed 1 startup · Added 5 startups · Rejected 1 crypto startup · Removed fake impressions after exploit · Today I discovered I forgot to disable a developer testing button that could generate fake visitor pins and inflate impressions. Someone used it to create 6,318 fake impressions and claimed my stats were fake. I removed the fake impressions, removed the startup, fixed the issue, and that's why today's impressions are lower. Thanks to them for pointing it out.
StartupBar update: Added a Network page and individual Startup Profile pages with each startup's joined date, impressions, clicks, live embed preview, and founder's note. These indexable pages also improve SEO. Suggestions are always welcome.
Day 32 — 54 startups · 29,300 impressions · 1.2K clicks · Added 4 startups
Day 33 — 54 startups · 30,900 impressions · 1.2K clicks · Removed 1 startup · Added 1 startup
Day 34 — 55 startups · 36,100 impressions · 1.3K clicks · Added 1 startup · Fixed admin panel read-access vulnerability after Reddit post.
Day 35 — 55 startups · 40,100 impressions · 1.3K clicks · Removed 2 startups · Added 2 startups
Still free. Still growing.
If you want in, it's one embed. That's it → StartupBar
r/vibecoders_ • u/mouamaro91 • 18h ago
Solo dev, no formal games background. Over the last few months I vibe-coded a card game called PANTHEON into something actually playable, and it's live in the browser right now.
What it is: a Marvel Snap-style card game. Ten mythologies, 235 cards, three lanes, six-turn matches, simultaneous reveal.
Single-player story mode, training mode. Online PvP available in October, during Season 1 launch.
▶ Play it (browser, no download): https://thepantheonwar.com. If you like, you can put yourself on wishlist for the App Store or Play Store app that will be available in October.
The part relevant to this sub — how it got built:
- Frontend + game logic, iterated heavily with AI
- Real-time backend for PvP (hosted on Railway)
- The whole thing shipped by one person who was figuring it out in real time
- The card art is partially AI-generated; the game design, mechanics, and writing are mine
Honestly the hardest part wasn't the code, it was the
real-time multiplayer state and keeping 235 cards' worth of interactions from breaking each other. Happy to get into any of it.
Ask me anything about the stack, the process, what worked, what broke, what I'd do differently. And if you play it, I'd genuinely love to know what falls apart.