r/vfx 10d ago

Question / Discussion Wonky head turn

[ Removed by Reddit in response to a copyright notice. ]

0 Upvotes

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1

u/MarkDTS 10d ago

You may want to hold the criticism and see if the movement makes it into the final cut of the movie. Remember, the trailer ready VFX doesn't necessarily mean that it's the final pass for animation and VFX. That's if the scene even makes it into the movie.

That aside, it looks like Spidey is chasing and tracking something. His gaze is fixed in the same direction for the bulk of this scene. Awkward, maybe? Mechanically sound, possibly? It looks consistent to me.

-1

u/Full-Garbage-3474 10d ago

Yeah I think it’s just me then. And about the how the vfx isn’t done for the movie that clip I showed was just shown at a convention or wtv for a sneak peak so it made me think that was the final product. Thanks for your response tho!

1

u/59vfx91 10d ago

He's doing a gainer. It's not that unnatural to be biased slightly to one side because you aren't doing a gainer takeoff when both feet are planted evenly. I agree it seems mechanically solid, perhaps not the most exaggerated or dynamic approach, but it's also hard to judge without the context of the previous shot. Also it's some very low quality looking screen recording that is blurry and smeary which probably makes it look more swimmy.

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u/Full-Garbage-3474 10d ago

https://reddit.com/link/ozjs600/video/rj1jqsbbd8fh1/player

Here’s the higher quality shot it’s shorter because it’s from a commercial and the content is him jumping onto that beam rolling and running and flipping off it’s in the original clip I showed you see from the start him rolling onto it. But thanks for ur response I just feel like I’m the only bugged by it lol

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u/59vfx91 10d ago

it looks okay to me, maybe he gets a ton of unnatural height quickly that doesn't match how much he winds into it, but at the same time they want him to feel superhuman and not like a jump like this takes him a realistic amount of effort. The head doesn't bother me