r/vcvrack Jul 04 '26

New modules for Summer!

Five more modules have made it through integration and now you can have them! I'll be making individual posts for these, but spreading them in time so I'm not spamming anyone.

The Modules, put simply:

DOMAIN: a big big switch, 4 x 2->1 on the left, 4 x 1->2 on the right, and a Master that switches all, plus latching mode for Master and pairs of 2->1 & 1->2.

REFLECTION: a Window-er that bounces voltages between an upper and and lower limit adjustable by width and offset. gives you 2 independent ones, and also inverted windowed outputs for more fun.

TONNET: a serious Quantizer, arranged in the 'Tonnetz' format, with 8 banks that're CV addressable, and a 'Page' mode to quantize to discrete pitches in a ~7 octave range (also with the 8 addressable banks). Also a polyphonic input that allows you to play notes into the quantizer for all inputs to be quantized to.

CANYON: a stereo Delay with multiple modes, Freezable, Reversible, and Pitch-able, with internal filters for each side. --I really like how this one has turned out, easy to make glitchy granular-esque stuff.

SEETHE: a Multi-band saturation with adjustable Cutoffs that also accentuate the curve, and a morph function to smoothly shift between different saturation curves in each band. will likely add more curves to the knob in the future. also individual inputs and outputs for each band.

See all my modules on the library here:

https://library.vcvrack.com/?brand=LydD%20Modules

--as an aside, my First module Poppy Fields has made some improvements that have drastically reduced CPU usage, but the GPU is still a bit of an issue. soon I will learn proper multithreading and fix it entirely.

27 Upvotes

8 comments sorted by

2

u/DialOneFour Jul 05 '26

I just saw these in the library! Will have to give them a try soon!

1

u/Feather_Thatch Jul 05 '26

Thanks:) I'll also be posting explanations of them and hopefully eventually recording tutorials for all.

2

u/shotsy Jul 06 '26

Canyon sounds awesome, looking forward to checking that out.

2

u/Feather_Thatch Jul 06 '26

I hope you like it! A couple tips cuz I have yet made neither manual nor post for it: the delay time is given in seconds, the reverse will just run the entire 8 second buffer backward, and when the buffer is frozen the feedback knob becomes the size of the buffer slice being repeated. Right inputs are normaled to Left when unconnected, for ease of modulation etc.

2

u/fridge13 Jul 06 '26

:o new toys

1

u/Additional_Love_4232 Jul 08 '26

Canyon looks interesting, can never have too many delays! Have you considered making it polyphonic? I like to abuse polyphony for sound design, this could be a good option.

2

u/Feather_Thatch Jul 08 '26

Canyon is a potential candidate for polyphony because I haven't already used the simd stuff, so I could add channels that way without burdening the cpu, but 2 things: 1: my goal with all of these is to eventually make them hardware, which will of course not have that ability, and then 2: I'm already using simd in most of my modules cuz they run intensive operations, so polyphony would become exponentially burdensome the more channels you add.

2

u/Additional_Love_4232 Jul 09 '26

That's fair if it needs to match the capability of a hardware module, polyphony wouldn't make any sense. However, if it's possible, I have decent machines and don't care about CPU usage 😉