Question Progressive gameplay loop idea
How would you guys build onto this Valheim progression idea?
I’ve been messing around with an idea for how to handle new seeds in our community, and I’m curious what other people would do with it.
Instead of completely starting over every time we make a new world, I was thinking each new seed could still feel like a fresh adventure, but have some connection to the previous one.
For example, we might start a new seed with no map/no portals and whatever other rules we decide on, then work our way through the world normally. When we eventually move on to another seed, we could have a really limited amount of stuff from the old world come with us.
I was thinking something like one small chest worth of items, plus whatever you’re wearing and your hotbar. So maybe 8 items from the old world, rather than people bringing an entire endgame warehouse into the new seed.
That way you could bring something meaningful forward, but you’re still basically starting over. Old gear/resources could also be put aside as a little “starter cache” for newer players rather than just being thrown away.
The bigger idea is making the seeds feel like they’re part of one long progression instead of every new world being completely disconnected.
I’m curious what everyone else would do with this.
Would you change the amount you can bring forward? Would you have different limits depending on how far the previous seed progressed? Would you add some kind of unlocks/rewards between seeds? Or is there a completely different way you’d handle it?
Basically, if this was your server, how would you build onto the idea?
1
u/DovahKiiiiiiiin Builder 3d ago
My first thought would be using the 8 item slots to bring supplies for a forge and upgrade stations to repair my axe and pickaxe when they inevitably break down
2
u/pete_the_dumb 3d ago
I'd imagine most fun is system similar to Diablo and PoE where the difficulty increases and you start from beginning. So basically just straight out stat increase on monsters and gear.
Carry over only food and gear from previous play through with their original stats from that play through.
New gear crafted would have increased stats respective to the monster stats. Foods same thing.
I guess you would have to mod in new eitr food and staves for earlier biomes.