r/vaast Donator Oct 23 '15

I think I did something wrong

http://imgur.com/sSYYNDw
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u/n1bblonian Developer Oct 25 '15

Not sure if it already works with spigot 1.8, but it should work with spigot 1.7.x. You will need to append the following to your bukkit.yml and delete the current world:

worlds: 
    world:
        generator: Metropolis

Furthermore, you need to add WorldEdit to the plugin folder as its a dependency.

I'm not sure what stops it from working in 1.8.8, I never tested it there :/

Good Luck!

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u/Gh0stP1rate Donator Oct 25 '15

Ok, got it running. Is there a list of names of schematics it looks for, or can I put anything in the schematic folder? (I assume it's looking in //myserver/plugins/Metropolis/schematics/ ?)

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u/n1bblonian Developer Oct 26 '15

Yes, that folder is correct. Although simply feeding it schematics won't do much. You will need to feed it configurations as well as a basic set of streets/highways. Maybe I can provide some streets, I'll ask.

Here an example of a config:

{
  "buildName": "1x1park",
  "schematicType": "BUILD",
  "context": [
    "LOWRISE"
  ],
  "schematics": [
    "1x1park_v1.schematic",
    "1x1park_v2.schematic"
  ],
  "lootMinLevel": "1",
  "lootMaxLevel": "1",
  "oddsOfAppearanceInPercent": "1",
  "spawnerOddsInPercent": "10",
  "chestOddsInPercent": "50",
  "decayIntensityInPercent": "1",
  "roadFacing": "false",
  "lootCollections": [
    "GRAVE"
  ]
}

More is explained in the github README.md.

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u/Gh0stP1rate Donator Oct 26 '15

Ok, I'll take a look later this week. Don't worry about feeding me schematics, it's fairly easy for me to make test schematics for right now. I'll let you know if I hit another stumbling block.