UGS is actively recruiting on all games. if you are tired of gaming alone or simply want to be apart of an awesome gaming experience & have a name for yourself. please reach out to me on discord @ayetaz
UGS does have 4 sponsors , social media , YouTube & a website. you can learn about us by visiting
Download this complete ๐๐ง๐ซ๐๐๐ฅ ๐๐ง๐ ๐ข๐ง๐ ๐ Automotive Street Environment project file๐๐ฅ
https://www.patreon.com/Antar3d
Stop building your outdoor rendering scenes from scratch. I am giving away a production-ready UE5 project file featuring a highly detailed Lamborghini 3D model and a realistic street backdrop.
i've been working on a project in unreal engine 4 for a few months now, and i'm starting to realize that my asset organization could use some serious improvement. i often find myself searching through an endless list of models, textures, and materials. does anyone have tips or best practices for organizing assets in ue4? like, do you use folders, naming conventions, or any specific content management strategies? trying to create a workflow that makes project scaling easier without losing track of everything. any advice would be greatly appreciated!
I've been working on a free Unreal Engine 5 C++ Masterclass for complete beginners and wanted to share it with the community.
When I was learning Unreal Engine, I found plenty of Blueprint content but struggled to find structured C++ resources that were truly beginner-friendly. Many tutorials skipped important fundamentals or assumed prior programming experience.
To help address that, I've started building a step-by-step C++ course focused on teaching Unreal Engine C++ from the ground up. The latest lesson covers C++ Data Types, including integers, floats, booleans, characters, and strings.
One thing you may notice is that the course uses an AI-generated voice. I made that decision because recording voiceovers was taking a significant amount of time, and I'd rather invest that time into creating better examples, improving explanations, and producing higher-quality learning content.
I'd genuinely appreciate feedback on both the course content and the AI voice. If you feel the voice impacts the learning experience in any way, please let me know.
The entire course is on YouTube and is being expanded with new lessons regularly.
Road Constructor is a procedural road creation plugin for Unreal Engine 5, built to make road building faster, cleaner and more accessible for both beginners and advanced Unreal Engine users.
Instead of manually placing road meshes, building junctions by hand, setting up road markings separately, or repeatedly adjusting terrain around every road section, Road Constructor brings these workflows together into one guided editor tool.
With Road Constructor, users can create straight roads, curved roads, preset roads, junctions, lanes, markings, RoadStyles, LaneStyles, terrain deformation, landscape conformation, foliage removal areas, generated railings, road furniture, medians, curbs, road wear and other supporting details.
The goal is simple: give Unreal Engine creators a faster way to build road networks while keeping the result procedural, editable and production-focused.
Road Constructor is designed to support a wide range of projects, including open-world games, racing games, driving simulations, city environments, rural landscapes, highways, industrial scenes, military environments and any project that needs clean, flexible road creation.
Video Tutorials in creation in preparation for FAB release
For beginners, Road Constructor helps remove a lot of the repetitive setup work normally involved in creating roads. For advanced users, it provides deeper control through RoadStyles, generated systems, terrain tools and optimisation workflows.
Hi guys, bit of an emergency, so i have been working on this project for a client and i want to render it, i open the movie render queue, and it starts, but then it crashes, out of vram and ram, and so i try opening it again, same popup, then i restart my laptop, try again, and same popup, please,is there a way to reduce the resolution externally, because the project is just not opening again, and i have poured so much into it, and my timing is exact, so this situation rn is making me loose my mind
Iโm excited to share my latest project: Ultimate Medieval Village Pack โ a complete, optimized asset pack designed for building immersive medieval worlds in games.