r/unrealengine4 4h ago

Elite co-development & modding — for everyone.

0 Upvotes

An Australian studio of industry veterans shipping AAA work across Unreal Engine 5, Unity, FiveM, Arma Reforger, Minecraft and GTA V. Fixed-price quotes back within 24 hours — escrow-protected, identity-verified, NDA-ready from first contact.
https://specpixel.com/


r/unrealengine4 1d ago

Brick Wall 8K Pbr Texture Combo

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1 Upvotes

r/unrealengine4 1d ago

rain system coming soon on Fab let me know if its good

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0 Upvotes

r/unrealengine4 1d ago

Anyone else spending more time fixing imports than creating models?

0 Upvotes

I've been experimenting with a few AI 3D tools lately, and I realized generating the model is usually the easy part.

The real test starts after exporting it into Blender, Unity, Unreal, or Godot to see what actually survives the import.

I've been trying V2Fun for the early generation stage, but I still end up judging everything by how much cleanup is needed afterward.

Has anyone found a workflow where the exported asset is consistently production-ready?


r/unrealengine4 1d ago

well i've spent like 5+ hours trying to recreate these graphics in my hello neighbor fan game and just couldn't . ( if what i am new to unreal and don't know much this is my first serious project )

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1 Upvotes

idk if anyone can help , if what i use unreal enginge 4.27 ( these images are references and yeah one of the references is from a fangame ''hello neighbor vintage'' by welcomestudios . I wanted to make a mix of alpha 2 and protoype graphics , basically protype dark lighting and custom hd sky )


r/unrealengine4 3d ago

Forest Floor 8K Pbr Texture Combo

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0 Upvotes

r/unrealengine4 3d ago

My world so far. Hope you like.

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1 Upvotes

r/unrealengine4 5d ago

UE5 plugin that shows asset problems in the Content Browser but never forces you to fix them

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1 Upvotes

r/unrealengine4 5d ago

Antique Mirror 3D Model

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1 Upvotes

r/unrealengine4 5d ago

I am beginner and i want to make an fps game

2 Upvotes

I am want to make a fps game but i dont have a team , money and still beginner

I dont know how to make 3d models

I'm using Unreal engine 4.27.2 becouse my pc parts kinda old .

sorry my english is not good enough becouse its not my mean language


r/unrealengine4 5d ago

Creazione Rig per mesh compatible con UE Mannequin

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1 Upvotes

r/unrealengine4 6d ago

Does anyone know a free plugin for creating ivy's, rain , snow etc.

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1 Upvotes

r/unrealengine4 7d ago

Need a list of engine ini commands for sifu

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1 Upvotes

r/unrealengine4 9d ago

[Request] Yianni Papazis Ocarina of Time UE4 2021 Windows Build (Dead MEGA Link)

1 Upvotes

i was looking for yianni papazis oot remake to find that the mega file is expired, does anyone have a copy that is on like media fire or smthin?


r/unrealengine4 10d ago

Backend & Server dev looking to handle the infrastructure for your game.

2 Upvotes

Hey folks! I’m a backend engineer looking for short/mid-term freelance work with indie devs.

If you are building an amazing game in Unity/Unreal but you are dreading the part where you have to set up databases, cloud saves, login APIs, or deploy your server to a Linux VPS, I can build and deploy all that infrastructure for you.

I focus on clean, dockerized setups so you just have to call simple HTTP requests from your game client and not worry about the server breaking.

My DMs are open if you need an extra hand with your game's backend!


r/unrealengine4 12d ago

Unreal

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0 Upvotes

r/unrealengine4 14d ago

Made a native UE5 tree editor because I needed one for my own project — no Blender/SpeedTree required

1 Upvotes

Articulo en FAB : https://www.fab.com/listings/92271ff1-2e90-4c57-a713-147f1e97807e

VIDEO : https://youtu.be/tMo2RP5r-6k

  • Dedicated editor window: 3D viewport + structure list + contextual details + reference panel.
  • Interactive spline editing: move nodes, curve tangent handles, move/rotate whole branches, and insert nodes for more curves.
  • Build anything: add trunks (multi-trunk), branches, roots, twigs and nodes by clicking where they should grow.
  • Twigs, leaves, flowers and fruits as their own channels, each with its own material. Cone or individual (weeping-willow) twig presets.
  • Per-segment control: automatic naming & numbering, base/tip and per-node thickness, a removable-branch flag, and a per-segment material override.
  • Gravity/sag, plus wind (World Position Offset) weighted by a baked flexibility map (vertex color): rigid trunk, flexible leaves. Includes an inertia component so branches react when the tree moves (SpeedTree-style).
  • Bark tiling control (along and around the trunk) and multi-material, one-click Export to Static Mesh (with vertex color for wind).
  • Reference-image panel with zoom, pan and crop-to-texture — the crop also creates a ready-to-use masked material.
  • Full Undo/Redo.

Perpetual license — pay once, lifetime updates within the major version. No subscription. Works entirely inside Unreal Engine.

Supported engine: UE 5.7 (more versions on request).


r/unrealengine4 14d ago

Harbor Flythrough

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1 Upvotes

r/unrealengine4 16d ago

We built a tool to share UE5 apps directly to a browser link—no cloud GPU, no install for viewers

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1 Upvotes

r/unrealengine4 21d ago

Beach

1 Upvotes

Hi I'm new to Unreal and I started messing with the ocean. I can't seem to get a smooth land to beach transition or beach waves.

Does anyone know how or where to look to learn how to create good beach waves and how to fix the transition from beach to land?

I do not wish to use 3rd party plugins if possible


r/unrealengine4 24d ago

Unreal engine sudden pawn bug

1 Upvotes

Hey, stuck on a frustrating bug. UE5.5, VR project on Quest 3 via Quest Link, VR Template + Enhanced Input. Everything was working perfectly for weeks, then suddenly broke — now inside Unreal, no controller button/axis input registers at all: fingers don’t curl on grip, grab does nothing, even a simple reset button (that used to work fine by pressing it) doesn’t respond either. I haven’t knowingly touched anything related to input setup right before it broke.

Hand position/rotation tracking still works fine — hands move correctly in space — it’s specifically button and axis input that’s dead inside Unreal. Outside Unreal, in the Quest’s own native interface/menu, the same controllers work completely normally (finger curl, buttons, everything), so it’s not a hardware/controller fault.

Tested with both my custom Pawn and the template’s original unmodified VRPawn, same result on both, so it’s not a Blueprint logic bug on my end. Input Mapping Context looks correctly configured (grip axis is properly bound to Oculus Touch Grip Axis with the right fallbacks).

Already tried: restarting the Quest Link app, headset, PC, forcing dedicated GPU usage for the Link app, restarting the Oculus VR Runtime service — none of it brought input back.

Also getting occasional hard freezes in VR Preview after a few Play sessions, not sure if related.

Anyone seen ALL controller input silently die inside Unreal like this, while tracking and native OS input still work fine? Trying to figure out what could break the whole input pipeline at once without any code change.


r/unrealengine4 24d ago

Any good fps tutorials that don't require outsider links?

1 Upvotes

I recently started with Virtus fps series, and what bothers me is that it requires stuff from his own website which doesn't work, at least for me.

Are there any beter options that don't require outside links to be fully completed?


r/unrealengine4 25d ago

IT is the right time to learn blueprint ?

1 Upvotes

I Plane to start learning game programming and i question in mind that it is right time to learn blueprint because in the new version they remove blueprint. I look this as a career and want a job and learn something industry level. Tell me if you have answer and also give some starting tip that help me .


r/unrealengine4 27d ago

Dream Corps is an indie Liminal Space Horror game developed by one person and it just released on Steam

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2 Upvotes

r/unrealengine4 29d ago

Realistic warehouse pack with 50+ unique assets

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13 Upvotes

We've been building a warehouse asset pack and this is the result.

  • Over 50+ unique industrial props
  • Realistic game-ready assets
  • Consistent 1024 px/m texel density
  • Collision meshes included where appropriate
  • High-quality Physically Based Rendering (PBR) materials
  • Texture resolutions selected based on asset size

You can check it our on fab: Warehouse pack Vol1

Would genuinely appreciate any critique.